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WalkthroughA new hook was introduced to intercept the Changes
Sequence Diagram(s)sequenceDiagram
participant App
participant D3D11Device
participant Hook (CreateSamplerState)
participant OriginalFunc
App->>D3D11Device: CreateSamplerState(pSamplerDesc, ppSamplerState)
D3D11Device->>Hook: Intercept call
Hook->>Hook: If pSamplerDesc->MaxAnisotropy > 8, set to 8
Hook->>OriginalFunc: Call original CreateSamplerState with modified pSamplerDesc
OriginalFunc-->>App: Return result
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🧹 Nitpick comments (1)
src/Hooks.cpp (1)
295-305: Improve the anisotropy limiting logic to handle edge cases.The current implementation only limits anisotropy when it's exactly 16, but doesn't handle other cases where
MaxAnisotropymight be greater than 8. Consider using a more robust approach:- // Limit Anisotropy to 8x for performance - if (pSamplerDesc->MaxAnisotropy == 16) - pSamplerDesc->MaxAnisotropy = 8; + // Limit Anisotropy to 8x for performance + if (pSamplerDesc->MaxAnisotropy > 8) + pSamplerDesc->MaxAnisotropy = 8;This ensures consistent performance optimization regardless of the original anisotropy setting.
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🧠 Learnings (1)
src/Hooks.cpp (1)
Learnt from: alandtse
PR: doodlum/skyrim-community-shaders#577
File: features/Wetness Effects/Shaders/WetnessEffects/WetnessEffects.hlsli:57-61
Timestamp: 2025-06-17T05:40:22.785Z
Learning: Default parameter values are supported in the HLSL compiler used by the skyrim-community-shaders project, contrary to standard HLSL (FXC/DXC) limitations.
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🔇 Additional comments (1)
src/Hooks.cpp (1)
620-621: LGTM! Detour installation is correctly implemented.The virtual function table detour is properly installed at the appropriate index and follows the established pattern in the codebase.
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