refactor(hair): match marschner and vanilla color#1240
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…s intended, change default settings and infos
WalkthroughThis update extends hair lighting shader functions to explicitly output a transmission lighting component alongside diffuse and specular components. It introduces configurable multipliers, refines luminance and shadow calculations, and adjusts tangent shift and roughness logic based on hair rendering mode. UI tooltip text and a default self-shadow parameter are also updated. Changes
Sequence Diagram(s)sequenceDiagram
participant App
participant Shader
App->>Shader: Call GetHairDirectLight(...)
Shader->>Shader: Compute dirDiffuse, dirSpecular, dirTransmission
Shader-->>App: Return dirDiffuse, dirSpecular, dirTransmission
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make diffuse color look consistent between vanilla and maschner
also separate lighting contributions to manage them better
Summary by CodeRabbit
New Features
Improvements
User Interface
Defaults