fix: nullptr check for land in PBR TESObjectLAND_SetupMaterial#1197
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WalkthroughA null pointer check was introduced at the beginning of the Changes
Sequence Diagram(s)sequenceDiagram
participant Caller
participant TruePBR
Caller->>TruePBR: TESObjectLAND_SetupMaterial(land)
alt land is nullptr
TruePBR-->>Caller: return false
else land is valid
TruePBR->>TruePBR: Proceed with material setup
TruePBR-->>Caller: return result
end
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I don't think this was ever actually causing crashes, but I noticed it while debugging something else.
Just adds a nullptr check that returns false for the
TESObjectLANDobjectSummary by CodeRabbit