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fix: nullptr check for land in PBR TESObjectLAND_SetupMaterial#1197

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alandtse merged 1 commit into
community-shaders:devfrom
hakasapl:fix-pbrtesobjectlandnull
Jun 25, 2025
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fix: nullptr check for land in PBR TESObjectLAND_SetupMaterial#1197
alandtse merged 1 commit into
community-shaders:devfrom
hakasapl:fix-pbrtesobjectlandnull

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@hakasapl hakasapl commented Jun 24, 2025

I don't think this was ever actually causing crashes, but I noticed it while debugging something else.

Just adds a nullptr check that returns false for the TESObjectLAND object

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  • Bug Fixes
    • Improved stability by preventing potential crashes when invalid input is detected during material setup.

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coderabbitai Bot commented Jun 24, 2025

Walkthrough

A null pointer check was introduced at the beginning of the TruePBR::TESObjectLAND_SetupMaterial function to ensure the land parameter is not null before proceeding. If land is null, the function now returns false immediately. No other logic or function signatures were modified.

Changes

File(s) Change Summary
src/TruePBR.cpp Added a null pointer check for land in TESObjectLAND_SetupMaterial, returning false if null.

Sequence Diagram(s)

sequenceDiagram
    participant Caller
    participant TruePBR

    Caller->>TruePBR: TESObjectLAND_SetupMaterial(land)
    alt land is nullptr
        TruePBR-->>Caller: return false
    else land is valid
        TruePBR->>TruePBR: Proceed with material setup
        TruePBR-->>Caller: return result
    end
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src/TruePBR.cpp (1)

1096-1098: LGTM! Good defensive programming practice.

The nullptr check prevents potential crashes from dereferencing land throughout the function (lines 1103, 1106, 1114, 1129, 1151, 1157, etc.). Returning false early is appropriate since the material setup cannot proceed without a valid land object.

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@alandtse alandtse merged commit 01e2547 into community-shaders:dev Jun 25, 2025
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alandtse pushed a commit to alandtse/open-shaders that referenced this pull request Jul 20, 2025
@hakasapl hakasapl deleted the fix-pbrtesobjectlandnull branch April 1, 2026 18:46
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