fix(llf): fix shadowed lights got ignored#1194
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WalkthroughThe change refactors three separate thunk structs into a single templated struct Changes
Sequence Diagram(s)sequenceDiagram
participant Caller
participant Hooks
participant a_light
Caller->>Hooks: ValidLightX.thunk(a_light)
Hooks->>a_light: Check portalStrict
Hooks->>a_light: Check portalGraph
Hooks->>a_light: Check IsShadowLight()
alt Any condition true
Hooks-->>Caller: return true
else
Hooks->>Hooks: Call original thunk function
Hooks-->>Caller: return original result
end
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