fix: clear room nodes on update#1177
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✅ A pre-release build is available for this PR: |
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@coderabbitai are there any other places where an empty() may be misused instead of clear()? |
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Tip For best results, initiate chat on the files or code changes. 🧩 Analysis chain@alandtse Great question! Let me search the codebase for other potential misuses of 🏁 Script executed: Length of output: 23710 Perfect! Based on my comprehensive search of the codebase, I found no other instances where Here's what the analysis revealed: ✅ No standalone ✅ All other
The original bug ( This suggests it was likely a typo or copy-paste error that happened during development, rather than a systematic issue throughout the codebase. |
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@coderabbitai are there any other instances where a non void function return is being discarded? |
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Tip For best results, initiate chat on the files or code changes. 🧩 Analysis chain@alandtse Excellent question! Let me search for other instances where non-void function returns might be discarded, which could indicate similar bugs. 🏁 Script executed: Length of output: 47564 Great analysis! I found several instances where 🏁 Script executed: Length of output: 6140 Based on my comprehensive analysis, I found several instances where 🚨 Potentially Problematic Cases:1. ShaderCache.cpp:1926if (std::filesystem::exists(filePath)) {
std::filesystem::remove(filePath); // ⚠️ Bool return discarded
logger::debug("Deleted {}", filePathString);
}Issue: Logs "Deleted" regardless of whether removal actually succeeded. 2. FeatureIssues.cpp:1363if (std::filesystem::exists(testInfo.testIniPath)) {
std::filesystem::remove(testInfo.testIniPath); // ⚠️ Bool return discarded
logger::debug("Removed test INI: {}", testInfo.testIniPath);
}Issue: Similar problem - logs "Removed" without verifying success. 3. FeatureIssues.cpp:1401if (std::filesystem::exists(stateFilePath)) {
std::filesystem::remove(stateFilePath); // ⚠️ Bool return discarded
}Issue: In a try-catch block, but doesn't distinguish between exceptions and failed removal. ✅ Good News:
Recommendation:Consider checking the return values of |
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@coderabbitai please open an issue to document these for remediation. |
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Tip For best results, initiate chat on the files or code changes. 🧩 Analysis chain@alandtse I'll create a GitHub issue to track these 🏁 Script executed: Length of output: 1359 Perfect! ✅ I've successfully created GitHub issue #1180 to track the 🔗 Issue Link: #1180 The issue documents all three instances where return values are being discarded:
It's been assigned to you (@alandtse) and includes references back to this PR discussion for context. This will help ensure these error handling improvements don't get lost and can be addressed in a future PR. |
This should address #1039. I believe the intent was always to
clearthis before updating the lights. Tested locally, the lights were visible throughout 9 hours of playtime.Summary by CodeRabbit