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Original file line number Diff line number Diff line change
Expand Up @@ -67,7 +67,7 @@ inline float4 StochasticEffect(float rnd, float mipLevel, Texture2D tex, Sampler
{
// If feature is disabled, return standard sample
if (!SharedData::terrainVariationSettings.enableTilingFix)
return tex.SampleLevel(samp, uv, mipLevel);
return tex.SampleGrad(samp, uv, dx, dy);

// Calculate distance factor (0 when close, 1 when far)
float distanceFactor = ComputeDistanceFactor(distance);
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29 changes: 29 additions & 0 deletions package/Shaders/Lighting.hlsl
Original file line number Diff line number Diff line change
Expand Up @@ -2523,6 +2523,35 @@ PS_OUTPUT main(PS_INPUT input, bool frontFace : SV_IsFrontFace)

float parallaxShadow = 1;

# if defined(EMAT)
[branch] if (
SharedData::extendedMaterialSettings.EnableShadows &&
!(light.lightFlags & LightLimitFix::LightFlags::Simple) &&
lightAngle > 0.0 &&
shadowComponent != 0.0 &&
contactShadow != 0.0)
{
float3 lightDirectionTS = normalize(mul(refractedLightDirection, tbn).xyz);
# if defined(PARALLAX)
[branch] if (SharedData::extendedMaterialSettings.EnableParallax)
parallaxShadow = ExtendedMaterials::GetParallaxSoftShadowMultiplier(uv, mipLevel, lightDirectionTS, sh0, TexParallaxSampler, SampParallaxSampler, 0, parallaxShadowQuality, screenNoise, displacementParams);
# elif defined(LANDSCAPE)
[branch] if (SharedData::extendedMaterialSettings.EnableTerrainParallax)
# if defined(TERRAIN_VARIATION)
parallaxShadow = ExtendedMaterials::GetParallaxSoftShadowMultiplierTerrain(input, uv, mipLevels, lightDirectionTS, sh0, parallaxShadowQuality, screenNoise, displacementParams, sharedOffset, dx, dy, viewDistance);
# else
parallaxShadow = ExtendedMaterials::GetParallaxSoftShadowMultiplierTerrain(input, uv, mipLevels, lightDirectionTS, sh0, parallaxShadowQuality, screenNoise, displacementParams);
# endif
# elif defined(EMAT_ENVMAP)
[branch] if (complexMaterialParallax)
parallaxShadow = ExtendedMaterials::GetParallaxSoftShadowMultiplier(uv, mipLevel, lightDirectionTS, sh0, TexEnvMaskSampler, SampEnvMaskSampler, 3, parallaxShadowQuality, screenNoise, displacementParams);
# elif defined(TRUE_PBR) && !defined(LODLANDSCAPE)
[branch] if (PBRParallax)
parallaxShadow = ExtendedMaterials::GetParallaxSoftShadowMultiplier(uv, mipLevel, lightDirectionTS, sh0, TexParallaxSampler, SampParallaxSampler, 0, parallaxShadowQuality, screenNoise, displacementParams);
# endif
}
# endif

# if defined(TRUE_PBR)
{
PBR::LightProperties lightProperties = PBR::InitLightProperties(lightColor, lightShadow * contactShadow, parallaxShadow);
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