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fix: using unused cell flag to toggle ISS#1082

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alandtse merged 1 commit into
community-shaders:devfrom
sicsix:iss_flag
May 24, 2025
Merged

fix: using unused cell flag to toggle ISS#1082
alandtse merged 1 commit into
community-shaders:devfrom
sicsix:iss_flag

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@sicsix sicsix commented May 19, 2025

  • Enabling Interior Sun Shadows now requires setting unused bit 15 on the interior cell in xEdit
  • Allows for mods to use interior weathers without enabling ISS
  • RE shows bit 15 appears unused, testing in-game shows no bits above 9 were set - cannot be 100% certain on this but highly likely it is fine

The required flags including bit 15 can be set in on the cell in xEdit as below:

SSEEdit_DA7OwYd4Kh

Summary by CodeRabbit

  • New Features

    • Improved detection for interiors with sunlight by refining the criteria used to identify such spaces.
    • Made the interior sunlight detection method accessible for use in other features.
  • Refactor

    • Unified and streamlined the logic for determining interiors with sunlight across relevant features.

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coderabbitai Bot commented May 19, 2025

Walkthrough

The changes update the logic for determining whether an interior cell has sunlight shadows by introducing a new flag check and centralizing this logic in the InteriorSunShadows::IsInteriorWithSun method, which is now public. Related code in volumetric lighting now calls this method for consistency.

Changes

File(s) Change Summary
src/Features/InteriorSunShadows.cpp Updated IsInteriorWithSun to require an additional kSunlightShadows flag for true result.
src/Features/InteriorSunShadows.h Moved IsInteriorWithSun to public; added private CellFlagExt enum for kSunlightShadows.
src/Features/VolumetricLighting.cpp Replaced flag checks with a call to InteriorSunShadows::IsInteriorWithSun; added header include.

Sequence Diagram(s)

sequenceDiagram
    participant VolumetricLighting
    participant InteriorSunShadows
    participant TESObjectCELL

    VolumetricLighting->>TESObjectCELL: Get interiorCell
    VolumetricLighting->>InteriorSunShadows: IsInteriorWithSun(interiorCell)
    InteriorSunShadows->>TESObjectCELL: Check cellFlags for required flags
    InteriorSunShadows-->>VolumetricLighting: Return true/false
    VolumetricLighting->>VolumetricLighting: Set inInteriorWithSunShadows accordingly
Loading

Poem

In the world of code where shadows run,
A rabbit hops beneath the sun.
Four flags now guard the sunlit door,
Interior secrets, checked once more.
With logic neat and headers new—
The sunlight shines where it is due!
☀️🐇

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📥 Commits

Reviewing files that changed from the base of the PR and between 645f312 and 0ad8198.

📒 Files selected for processing (3)
  • src/Features/InteriorSunShadows.cpp (1 hunks)
  • src/Features/InteriorSunShadows.h (1 hunks)
  • src/Features/VolumetricLighting.cpp (2 hunks)
🧰 Additional context used
🧬 Code Graph Analysis (1)
src/Features/VolumetricLighting.cpp (1)
src/Features/InteriorSunShadows.cpp (2)
  • IsInteriorWithSun (47-50)
  • IsInteriorWithSun (47-47)
⏰ Context from checks skipped due to timeout of 90000ms (1)
  • GitHub Check: build plugin and addons
🔇 Additional comments (5)
src/Features/InteriorSunShadows.h (2)

54-55: Good refactoring - making the method public for reuse

Moving the IsInteriorWithSun method to the public section properly centralizes this logic, allowing it to be called from VolumetricLighting.cpp. This helps maintain consistency in how interior sun shadows are detected throughout the codebase.


57-61: Appropriately using an unused flag bit for new functionality

Adding the CellFlagExt enum with the kSunlightShadows flag at bit 15 is a good approach. This aligns with the PR objective of using an unused cell flag to control Interior Sun Shadows independently from other interior cell properties. Based on the PR description, bit 15 has been verified to be unused in the Creation Engine documentation and through in-game testing.

src/Features/VolumetricLighting.cpp (2)

3-3: Proper header inclusion

Adding the include for "InteriorSunShadows.h" is necessary since the code now calls InteriorSunShadows::IsInteriorWithSun.


193-193: Good centralization of logic

Replacing the inline cell flag checks with a call to InteriorSunShadows::IsInteriorWithSun properly centralizes the logic for determining if an interior cell has sun shadows. This ensures consistency and makes future modifications easier to maintain.

src/Features/InteriorSunShadows.cpp (1)

49-49: Implementation now checks for the additional flag

The implementation now correctly requires all four flags to be set: the original three (kIsInteriorCell, kShowSky, kUseSkyLighting) plus the new kSunlightShadows flag. This meets the PR objective of requiring explicit opt-in for Interior Sun Shadows via the cell flag.

Note that modders will need to explicitly set this flag (bit 15) on interior cells in xEdit to enable Interior Sun Shadows, which achieves the goal of decoupling interior weather effects from ISS activation.

✨ Finishing Touches
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✅ A pre-release build is available for this PR:
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coderabbitai Bot added a commit that referenced this pull request May 19, 2025
Docstrings generation was requested by @alandtse.

* #1082 (comment)

The following files were modified:

* `src/Features/InteriorSunShadows.cpp`
* `src/Features/InteriorSunShadows.h`
* `src/Features/VolumetricLighting.cpp`
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coderabbitai Bot commented May 19, 2025

Note

Generated docstrings for this pull request at #1083

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@alandtse alandtse left a comment

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Should we add to commonlib for others? It's possible to gate by a DLL being present. I'd also double check no one is using it for mods. Maybe step modifications? Are there any common tools that should be modified for this? Niftools? I think hakaspl had to get that modified.

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sicsix commented May 19, 2025

Should we add to commonlib for others? It's possible to gate by a DLL being present. I'd also double check no one is using it for mods. Maybe step modifications? Are there any common tools that should be modified for this? Niftools? I think hakaspl had to get that modified.

Not sure to be honest, it would at least signify the bit is used in case anybody else using CommonLib needs to hijack one but also means it's building in support for this feature that doesn't exist in the original code.

I can't imagine anyone is using this bit for other mods but I wouldn't know where to start checking that either. Activation is gated by four different bits here at least and it does solve the issue with mods that are enabling kShowSky and kUseSkyLighting to use interior weathers for lighting and activating ISS as an unwanted side effect.

The only tool that I think would benefit from including this would be xEdit. Both Interior Sun Shadows and Inverse Square Lighting are hijacking spare bits and currently these are just listed as Unknown X in the UI.

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Maybe PR to xedit to label the bits?

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Can you see the AI generated docstrings PR and see if you should merge in your PR branch? I mean it could be totally wrong.

@alandtse alandtse merged commit 8ccb696 into community-shaders:dev May 24, 2025
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alandtse pushed a commit to alandtse/open-shaders that referenced this pull request Jul 20, 2025
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3 participants