My personal projects tend to focus on procedural generation and typically use Unity and C#, or DirectX with C++.
Highlights
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opentelemetry-collector
opentelemetry-collector PublicForked from open-telemetry/opentelemetry-collector
OpenTelemetry Collector
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DX11Starter
DX11Starter PublicForked from vixorien/D3D11Starter
Starter code for a DX11 project
C++
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