A camera module for React Native.
NOTE These docs are for the work in progress v1 release. If you want to use the latest and greatest and can deal with significant instability you can install with npm install --save lwansbrough/react-native-camera
. If you are using older version of this module please refer to the old readme.
Below is a list of known issues. Pull requests are welcome for any of these issues!
- Android support is only available through GitHub at the moment. The npm package does not have a working Android implementation.
- Stills captured to disk will not be cleaned up and thus must be managed manually for now
npm install rnpm --global
npm install react-native-camera@https://github.com/lwansbrough/react-native-camera.git --save
rnpm link react-native-camera
npm install react-native-camera@https://github.com/lwansbrough/react-native-camera.git --save
- In XCode, in the project navigator, right click
Libraries
➜Add Files to [your project's name]
- Go to
node_modules
➜react-native-camera
and addRCTCamera.xcodeproj
- In XCode, in the project navigator, select your project. Add
libRCTCamera.a
to your project'sBuild Phases
➜Link Binary With Libraries
- Click
RCTCamera.xcodeproj
in the project navigator and go theBuild Settings
tab. Make sure 'All' is toggled on (instead of 'Basic'). In theSearch Paths
section, look forHeader Search Paths
and make sure it contains both$(SRCROOT)/../../react-native/React
and$(SRCROOT)/../../../React
- mark both asrecursive
. - Run your project (
Cmd+R
)
npm install react-native-camera@https://github.com/lwansbrough/react-native-camera.git --save
- Open up `android/app/src/main/java/[...]/MainActivity.java
- Add
import com.lwansbrough.RCTCamera.*;
to the imports at the top of the file - Add
new RCTCameraPackage()
to the list returned by thegetPackages()
method
-
Append the following lines to
android/settings.gradle
:include ':react-native-camera' project(':react-native-camera').projectDir = new File(rootProject.projectDir, '../node_modules/react-native-camera/android')
-
Insert the following lines inside the dependencies block in
android/app/build.gradle
:compile project(':react-native-camera')
All you need is to require
the react-native-camera
module and then use the
<Camera/>
tag.
'use strict';
import React, {
AppRegistry,
Component,
Dimensions,
StyleSheet,
Text,
TouchableHighlight,
View
} from 'react-native';
import Camera from 'react-native-camera';
class BadInstagramCloneApp extends Component {
render() {
return (
<View style={styles.container}>
<Camera
ref={(cam) => {
this.camera = cam;
}}
style={styles.preview}
aspect={Camera.constants.Aspect.fill}>
<Text style={styles.capture} onPress={this.takePicture.bind(this)}>[CAPTURE]</Text>
</Camera>
</View>
);
}
takePicture() {
this.camera.capture()
.then((data) => console.log(data))
.catch(err => console.error(err));
}
}
const styles = StyleSheet.create({
container: {
flex: 1
},
preview: {
flex: 1,
justifyContent: 'flex-end',
alignItems: 'center',
height: Dimensions.get('window').height,
width: Dimensions.get('window').width
},
capture: {
flex: 0,
backgroundColor: '#fff',
borderRadius: 5,
color: '#000',
padding: 10,
margin: 40
}
});
AppRegistry.registerComponent('BadInstagramCloneApp', () => BadInstagramCloneApp);
Values: Camera.constants.Aspect.fit
or "fit"
, Camera.constants.Aspect.fill
or "fill"
(default), Camera.constants.Aspect.stretch
or "stretch"
The aspect
property allows you to define how your viewfinder renders the camera's view. For instance, if you have a square viewfinder and you want to fill the it entirely, you have two options: "fill"
, where the aspect ratio of the camera's view is preserved by cropping the view or "stretch"
, where the aspect ratio is skewed in order to fit the entire image inside the viewfinder. The other option is "fit"
, which ensures the camera's entire view fits inside your viewfinder without altering the aspect ratio.
Values: true
(default), false
(Boolean)
Applies to video capture mode only. Specifies whether or not audio should be captured with the video.
Values: Camera.constants.CaptureMode.still
(default), Camera.constants.CaptureMode.video
The type of capture that will be performed by the camera - either a still image or video.
Values: Camera.constants.CaptureTarget.cameraRoll
(default), Camera.constants.CaptureTarget.disk
, Camera.constants.CaptureTarget.temp
, (deprecated),Camera.constants.CaptureTarget.memory
This property allows you to specify the target output of the captured image data. By default the image binary is sent back as a base 64 encoded string. The disk output has been shown to improve capture response time, so that is the recommended value.
Values: Camera.constants.Type.front
or "front"
, Camera.constants.Type.back
or "back"
(default)
Use the type
property to specify which camera to use.
Values:
Camera.constants.Orientation.auto
or "auto"
(default),
Camera.constants.Orientation.landscapeLeft
or "landscapeLeft"
, Camera.constants.Orientation.landscapeRight
or "landscapeRight"
, Camera.constants.Orientation.portrait
or "portrait"
, Camera.constants.Orientation.portraitUpsideDown
or "portraitUpsideDown"
The orientation
property allows you to specify the current orientation of the phone to ensure the viewfinder is "the right way up."
Will call the specified method when a barcode is detected in the camera's view.
Event contains data
(the data in the barcode) and bounds
(the rectangle which outlines the barcode.)
The following barcode types can be recognised:
aztec
code138
code39
code39mod43
code93
ean13
ean8
pdf417
qr
upce
interleaved2of5
(when available)itf14
(when available)datamatrix
(when available)
The barcode type is provided in the data
object.
Values:
Camera.constants.FlashMode.on
,
Camera.constants.FlashMode.off
,
Camera.constants.FlashMode.auto
Use the flashMode
property to specify the camera flash mode.
Values:
Camera.constants.TorchMode.on
,
Camera.constants.TorchMode.off
,
Camera.constants.TorchMode.auto
Use the torchMode
property to specify the camera torch mode.
Called when a touch focus gesture has been made.
By default, onFocusChanged
is not defined and tap-to-focus is disabled.
Values:
true
(default)
false
If defaultOnFocusComponent
set to false, default internal implementation of visual feedback for tap-to-focus gesture will be disabled.
Called when focus has changed.
By default, onZoomChanged
is not defined and pinch-to-zoom is disabled.
If set to true
, the device will not sleep while the camera preview is visible. This mimics the behavior of the default camera app, which keeps the device awake while open.
You can access component methods by adding a ref
(ie. ref="camera"
) prop to your <Camera>
element, then you can use this.refs.camera.capture(cb)
, etc. inside your component.
Captures data from the camera. What is captured is based on the captureMode
and captureTarget
props. captureMode
tells the camera whether you want a still image or video. captureTarget
allows you to specify how you want the data to be captured and sent back to you. See captureTarget
under Properties to see the available values. The promise will be fulfilled with the image data or file handle of the image on disk, depending on target
.
Supported options:
audio
(SeecaptureAudio
under Properties)mode
(SeecaptureMode
under Properties)target
(SeecaptureTarget
under Properties)metadata
This is metadata to be added to the captured image.location
This is the object returned fromnavigator.geolocation.getCurrentPosition()
(React Native's geolocation polyfill). It will add GPS metadata to the image.
rotation
This will rotate the image by the number of degrees specified.
Returns the camera's current field of view.
Returns whether or not the camera has flash capabilities.
Ends the current capture session for video captures. Only applies when the current captureMode
is video
.
Exposes the native API for checking if the device has authorized access to the camera. Can be used to call before loading the Camera component to ensure proper UX. The promise will be fulfilled with true
or false
depending on whether the device is authorized.
This component supports subviews, so if you wish to use the camera view as a background or if you want to layout buttons/images/etc. inside the camera then you can do that.
Thanks to Brent Vatne (@brentvatne) for the react-native-video
module which provided me with a great example of how to set up this module.