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@OmikronX OmikronX commented Feb 8, 2020

I have added basic support for local actor references.
I use ItemID to lookup the correct actor when restoring the actor state.
It is way from perfect/finished and I don't think you want to pull it as is.
However, I hope it will give you a starting point to improve upon.

The known limitations are:

  1. it does not support nested prefabs
  2. soft references are kept unchanged - but I consider this feature as it allows you to reference the same actor from all prefabs while hard references are prefab specific

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