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Merge pull request #300 from minggo/lua
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Lua support
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minggo committed Jun 15, 2011
2 parents 0c303fa + 1584a96 commit 33008fc
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Showing 222 changed files with 30,471 additions and 88 deletions.
2 changes: 1 addition & 1 deletion Box2D/Android.mk
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Expand Up @@ -43,4 +43,4 @@ Dynamics/b2WorldCallbacks.cpp

LOCAL_C_INCLUDES := $(LOCAL_PATH)/..

include $(BUILD_SHARED_LIBRARY)
include $(BUILD_STATIC_LIBRARY)
8 changes: 3 additions & 5 deletions CocosDenshion/android/Android.mk
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Expand Up @@ -5,9 +5,7 @@ LOCAL_MODULE := cocosdenshion
LOCAL_SRC_FILES := SimpleAudioEngine.cpp \
jni/SimpleAudioEngineJni.cpp

LOCAL_C_INCLUDES := $(LOCAL_PATH)/../include

LOCAL_LDLIBS := -llog

LOCAL_C_INCLUDES := $(LOCAL_PATH)/../include \
$(LOCAL_PATH)/../../cocos2dx

include $(BUILD_SHARED_LIBRARY)
include $(BUILD_STATIC_LIBRARY)
9 changes: 1 addition & 8 deletions CocosDenshion/android/jni/SimpleAudioEngineJni.cpp
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@@ -1,4 +1,5 @@
#include "SimpleAudioEngineJni.h"
#include "platform/android/Cocos2dJni.h"
#include <android/log.h>

#define LOG_TAG "libSimpleAudioEngine"
Expand All @@ -7,17 +8,9 @@

extern "C"
{
static JavaVM *gJavaVM = 0;
static jclass classOfCocos2dxActivity = 0;
JNIEnv *env = 0;

jint JNI_OnLoad(JavaVM *vm, void *reserved)
{
gJavaVM = vm;

return JNI_VERSION_1_4;
}

static jmethodID getMethodID(const char *methodName, const char *paramCode)
{
jmethodID ret = 0;
Expand Down
2 changes: 1 addition & 1 deletion CocosDenshion/proj.win32/CocosDenshion.win32.vcproj.user
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@@ -1 +1 @@
<?xml version="1.0" encoding="utf-8"?><VisualStudioUserFile ProjectType="Visual C++" Version="9.00" ShowAllFiles="true"></VisualStudioUserFile>
<?xml version="1.0" encoding="utf-8"?><VisualStudioUserFile ProjectType="Visual C++" Version="9.00" ShowAllFiles="false"></VisualStudioUserFile>
154 changes: 154 additions & 0 deletions HelloLua/Classes/AppDelegate.cpp
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@@ -0,0 +1,154 @@
#include "AppDelegate.h"

#include "cocos2d.h"

USING_NS_CC;

AppDelegate::AppDelegate()
{

}

AppDelegate::~AppDelegate()
{
}

bool AppDelegate::initInstance()
{
bool bRet = false;
do
{
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)

// Initialize OpenGLView instance, that release by CCDirector when application terminate.
// The HelloWorld is designed as HVGA.
CCEGLView * pMainWnd = new CCEGLView();
CC_BREAK_IF(! pMainWnd
|| ! pMainWnd->Create(TEXT("cocos2d: Hello World"), 480, 320));

#endif // CC_PLATFORM_WIN32

#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)

// OpenGLView initialized in testsAppDelegate.mm on ios platform, nothing need to do here.

#endif // CC_PLATFORM_IOS

#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)

// OpenGLView initialized in HelloWorld/android/jni/helloworld/main.cpp
// the default setting is to create a fullscreen view
// if you want to use auto-scale, please enable view->create(320,480) in main.cpp

#endif // CC_PLATFORM_ANDROID

#if (CC_TARGET_PLATFORM == CC_PLATFORM_WOPHONE)

// Initialize OpenGLView instance, that release by CCDirector when application terminate.
// The HelloWorld is designed as HVGA.
CCEGLView* pMainWnd = new CCEGLView(this);
CC_BREAK_IF(! pMainWnd || ! pMainWnd->Create(320,480, WM_WINDOW_ROTATE_MODE_CW));

#ifndef _TRANZDA_VM_
// on wophone emulator, we copy resources files to Work7/NEWPLUS/TDA_DATA/Data/ folder instead of zip file
cocos2d::CCFileUtils::setResource("HelloWorld.zip");
#endif

#endif // CC_PLATFORM_WOPHONE

#if (CC_TARGET_PLATFORM == CC_PLATFORM_AIRPLAY)
// MaxAksenov said it's NOT a very elegant solution. I agree, haha
CCDirector::sharedDirector()->setDeviceOrientation(kCCDeviceOrientationLandscapeLeft);
#endif
bRet = true;
} while (0);
return bRet;
}

bool AppDelegate::applicationDidFinishLaunching()
{
// initialize director
CCDirector *pDirector = CCDirector::sharedDirector();
pDirector->setOpenGLView(&CCEGLView::sharedOpenGLView());

// enable High Resource Mode(2x, such as iphone4) and maintains low resource on other devices.
// pDirector->enableRetinaDisplay(true);

// turn on display FPS
pDirector->setDisplayFPS(true);

// pDirector->setDeviceOrientation(kCCDeviceOrientationLandscapeLeft);

// set FPS. the default value is 1.0/60 if you don't call this
pDirector->setAnimationInterval(1.0 / 60);

#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
CCLog("1");
unsigned long size;
char *pFileContent = (char*)CCFileUtils::getFileData("hello.lua", "r", &size);

if (pFileContent)
{
// copy the file contents and add '\0' at the end, or the lua parser can not parse it
char *pTmp = new char[size + 1];
pTmp[size] = '\0';
memcpy(pTmp, pFileContent, size);
delete[] pFileContent;

string code(pTmp);
CCLuaScriptModule::sharedLuaScriptModule()->executeString(code);
delete []pTmp;
}
#endif

#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
CCLuaScriptModule::sharedLuaScriptModule()->executeScriptFile("./../../HelloLua/Resource/hello.lua");

/*
* Another way to run lua script.
* Load the file into memory and run it.
*
unsigned long size;
char *pFileContent = (char*)CCFileUtils::getFileData("./../../HelloLua/Resource/hello.lua", "r", &size);
if (pFileContent)
{
// copy the file contents and add '\0' at the end, or the lua parser can not parse it
char *pTmp = new char[size + 1];
pTmp[size] = '\0';
memcpy(pTmp, pFileContent, size);
delete[] pFileContent;
string code(pTmp);
CCLuaScriptModule::sharedLuaScriptModule()->executeString(code);
delete []pTmp;
}
*/

#endif

#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
pDirector->setDeviceOrientation(kCCDeviceOrientationLandscapeLeft);
string path = CCFileUtils::fullPathFromRelativePath("hello.lua");
CCLuaScriptModule::sharedLuaScriptModule()->executeScriptFile(path.c_str());
#endif

return true;
}

// This function will be called when the app is inactive. When comes a phone call,it's be invoked too
void AppDelegate::applicationDidEnterBackground()
{
CCDirector::sharedDirector()->pause();

// if you use SimpleAudioEngine, it must be pause
// SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
}

// this function will be called when the app is active again
void AppDelegate::applicationWillEnterForeground()
{
CCDirector::sharedDirector()->resume();

// if you use SimpleAudioEngine, it must resume here
// SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();
}
43 changes: 43 additions & 0 deletions HelloLua/Classes/AppDelegate.h
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@@ -0,0 +1,43 @@
#ifndef _APP_DELEGATE_H_
#define _APP_DELEGATE_H_

#include "CCApplication.h"

/**
@brief The cocos2d Application.
The reason for implement as private inheritance is to hide some interface call by CCDirector.
*/
class AppDelegate : private cocos2d::CCApplication
{
public:
AppDelegate();
virtual ~AppDelegate();

/**
@brief Implement for initialize OpenGL instance, set source path, etc...
*/
virtual bool initInstance();

/**
@brief Implement CCDirector and CCScene init code here.
@return true Initialize success, app continue.
@return false Initialize failed, app terminate.
*/
virtual bool applicationDidFinishLaunching();

/**
@brief The function be called when the application enter background
@param the pointer of the application
*/
virtual void applicationDidEnterBackground();

/**
@brief The function be called when the application enter foreground
@param the pointer of the application
*/
virtual void applicationWillEnterForeground();
};

#endif // _APP_DELEGATE_H_

1 change: 1 addition & 0 deletions HelloLua/Resource/90001.jpg.REMOVED.git-id
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@@ -0,0 +1 @@
d7290c34702d1c6bdb368acb060d93b42d5deff8
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