MeshSet.save_current_mesh failing to export texture image #237
-
Hi all, I have a textured mesh that goes through different filter steps including texture map defragmentation and quadric edge collapse with texture before being saved back as a At the saving step this gives an error when activating the The code below shows my call to the save function. I tried the same steps in the MeshLab GUI, where texture exports fine. What am I missing here? Could this be a bug? I find it odd that there seems to not be a parameter for naming the texture file, so could this arise from a missing ending in the name of the texture file to write?
Thanks for any help! Cheers |
Beta Was this translation helpful? Give feedback.
Replies: 1 comment
-
Answering my own question here... Coming back to the task after the weekend and now it works. Even though this will likely be of limited help for anyone facing the same issue I'll leave it up for reference. |
Beta Was this translation helpful? Give feedback.
Answering my own question here...
Coming back to the task after the weekend and now it works.
I didn't change anything in the code, maybe shutting down and restarting the machine was the trick.
Even though this will likely be of limited help for anyone facing the same issue I'll leave it up for reference.