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Brandon/update minerl #20
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brandonhoughton
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…for sync ticking.
Added environment MineRLNavigateExtreme-v0 Added environment MineRLNavigateExtremeDense-v0 Changed compass randomization to reflect human experiment parameters Added fixed_surface placement type for navigation decorator
* code changes * Merge branch 'master' into inventory * schema changes * add mission.xsd changes; get sample to run * amount should be 1 * regain backwards compatibility * code review comment * Added ObtainIronPickaxe and ObtainDiamond environments Added updated sample.py to demonstrate dict action space Added debug statements to enum gym space Added support for string and integer enum values Needs testing: Quit handlers; craft, smeltNearby, craftNearby handlers; * Added debug env to test handlers * Fixed CameraCommandsImplementation capturing other commands CameraCommandsImplementation should return true iff the command should should be captured. Modified un-matched case to return false * Remove debug statement * Added equip handler for inventory abstraction * Added equip handler * Revert schema header * Added equip handler, fixed nearbyCraft and nearbySmelt handlers Updated quick_start test to demonstrate these features * Fixed behavior of place command
…using a central seed generator.
* Add randomized spawning to agent start conditions * Used fixed random bounds for randomized spawn * debug * Working randomized start location * Update randomization region to be larger * Remove old method of randomly teleporting agent * Add getTopSolid block method to position helper * Prevent double reward for log2 Fix issue with random teleportation location * Updated documentation
Biome fix
* Add randomized spawning to agent start conditions * Used fixed random bounds for randomized spawn * debug * Working randomized start location * Update randomization region to be larger * Remove old method of randomly teleporting agent * Add getTopSolid block method to position helper * Prevent double reward for log2 Fix issue with random teleportation location * Updated documentation * Updated RewardForPossesingItem to fix reward loop and dense behavior * Remove block comments * Remove block comments * Address comments in code review
Update gradle-wrapper.properties to modern gradle Remove internal print statments
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Update Malmo master from dev branch