3D editor using cubes and spheres to create 3D objects. Exporting Wavefront obj files.
Please use v142 to build this project. For older buildtools there is a workaround to avoid errors: Split the modelviewer project in two DLL-projects (CLR and native C++).
- 3D Window added (please use DirectX SDK to build)
- Shader compiling removed (Shader in binary file)
- Move camera position in 3D window
- Better handling of adding bones
- adding animation creator
- Support of COLLADA dae format
- DirectX 11 => DirectX 12 engine
Special thanks to rastertek http://www.rastertek.com/