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Path resolving performance improvements. #197

Merged
merged 10 commits into from
Sep 18, 2024
10 changes: 6 additions & 4 deletions cleo_plugins/DebugUtils/DebugUtils.cpp
Original file line number Diff line number Diff line change
@@ -1,13 +1,15 @@
#include "ScreenLog.h"
#include "CLEO.h"
#include "CLEO_Utils.h"
#include "CTimer.h"
#include <windows.h> // keyboard
#include <deque>
#include <map>
#include <fstream>
#include <sstream>

#include "CTimer.h"

#include "CLEO.h"
#include "CLEO_Utils.h"
#include "ScreenLog.h"

using namespace CLEO;

class DebugUtils
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2 changes: 1 addition & 1 deletion cleo_plugins/Text/CTextManager.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -96,7 +96,7 @@ namespace CLEO
TRACE("Loading CLEO text files...");

// create FXT directory if not present yet
FS::create_directory(FS::path(Gta_Root_Dir_Path).append("cleo\\cleo_text"));
FS::create_directory(Filepath_Game + "\\cleo\\cleo_text");

// load whole FXT files directory
auto list = CLEO::CLEO_ListDirectory(nullptr, "cleo\\cleo_text\\*.fxt", false, true);
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127 changes: 102 additions & 25 deletions cleo_sdk/CLEO_Utils.h
Original file line number Diff line number Diff line change
Expand Up @@ -15,8 +15,10 @@
#include "CLEO.h"
#include "CPools.h" // from GTA Plugin SDK
#include "shellapi.h" // game window minimize/maximize support
#include <algorithm>
#include <filesystem>
#include <string>
#include <string_view>
#include <vector>
#include <wtypes.h>

Expand Down Expand Up @@ -76,25 +78,11 @@ namespace CLEO
OPCODE_WRITE_PARAM_PTR(value) // memory address
*/

static const char* Gta_Root_Dir_Path = (char*)0x00B71AE0;
static const char* Gta_User_Dir_Path = (char*)0x00C92368;

static bool IsLegacyScript(CLEO::CRunningScript* thread)
{
return CLEO_GetScriptVersion(thread) < CLEO_VER_5;
}

// this plugin's config file
static std::string GetConfigFilename()
{
std::string configFile = Gta_Root_Dir_Path;
if (!configFile.empty() && configFile.back() != '\\') configFile.push_back('\\');

configFile += "cleo\\cleo_plugins\\" TARGET_NAME ".ini";

return configFile;
}

static std::string StringPrintf(const char* format, ...)
{
va_list args;
Expand All @@ -112,34 +100,123 @@ namespace CLEO
return result;
}

static bool StringStartsWith(const std::string_view str, const std::string_view prefix, bool caseSensitive = true)
{
if (str.length() < prefix.length())
{
return false;
}

if (caseSensitive)
{
return strncmp(str.data(), prefix.data(), prefix.length()) == 0;
}
else
{
return _strnicmp(str.data(), prefix.data(), prefix.length()) == 0;
}
}

static std::string ScriptInfoStr(CLEO::CRunningScript* thread)
{
std::string info(1024, '\0');
CLEO_GetScriptInfoStr(thread, true, info.data(), info.length());
return std::move(info);
}

// does file path points inside game directories? (game root or user files)
// Normalize filepath, collapse all parent directory references. Input should be absolute path without expandable %variables%
static void NormalizeFilepath(std::string& path, bool normalizeCase = true)
{
if (path.empty()) return;

std::replace(path.begin(), path.end(), '/', '\\');
if (normalizeCase) std::transform(path.begin(), path.end(), path.begin(), [](unsigned char c) { return tolower(c); }); // to lower case

// collapse references to parent directory
const auto ParentRef = "\\..\\";
const auto ParentRefLen = 4;

size_t refPos = path.find(ParentRef);
while (refPos != std::string::npos && refPos > 0)
{
size_t parentPos = path.rfind('\\', refPos - 1); // find start of parent name

if (parentPos == std::string::npos)
return; // parent must be root of the path then. We want to keep absolute path, let it be as is (even if "C:\..\" makes no sense)

path.replace(parentPos, (refPos - parentPos) + ParentRefLen - 1, ""); // remove parent and parent reference

refPos = path.find(ParentRef); // find next
}

while(path.back() == '\\') path.pop_back(); // remove trailing path separator(s)
}

static std::string GetGameDirectory() // already stored in Filepath_Game
{
static const auto GTA_GetCWD = (char* (__cdecl*)(char*, int))0x00836E91; // SA 1.0 US ingame function
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std::string path;

path.resize(MAX_PATH);
GTA_GetCWD(path.data(), path.size()); // assume work dir is game location when initialized
path.resize(strlen(path.data()));

NormalizeFilepath(path);

return std::move(path);
}

static std::string GetUserDirectory() // already stored in Filepath_User
{
static const char* GTA_User_Dir_Path = (char*)0x00C92368; // SA 1.0 US
static const auto GTA_InitUserDirectories = (char*(__cdecl*)())0x00744FB0; // SA 1.0 US
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if (strlen(GTA_User_Dir_Path) == 0)
{
GTA_InitUserDirectories();
}

std::string path = GTA_User_Dir_Path;
NormalizeFilepath(path);

return std::move(path);
}

inline const std::string Filepath_Game = GetGameDirectory();
inline const std::string Filepath_User = GetUserDirectory();

// this plugin's config file
static std::string GetConfigFilename()
{
return Filepath_Game + "\\cleo\\cleo_plugins\\" TARGET_NAME ".ini";
}

// does normalized file path points inside game directories? (game root or user files)
static bool IsFilepathSafe(CLEO::CRunningScript* thread, const char* path)
{
auto IsSubpath = [](std::filesystem::path path, std::filesystem::path base)
if (strchr(path, '%') != nullptr)
{
auto relative = std::filesystem::relative(path, base);
return !relative.empty() && *relative.begin() != "..";
};
return false; // do not allow paths containing expandable variables
}

auto fsPath = std::filesystem::path(path);
if (!fsPath.is_absolute())
std::string absolute;
if (!std::filesystem::path(path).is_absolute())
{
fsPath = CLEO_GetScriptWorkDir(thread) / fsPath;
absolute = CLEO_GetScriptWorkDir(thread);
absolute += '\\';
absolute += path;
NormalizeFilepath(absolute, false);
path = absolute.c_str();
}

if (IsSubpath(fsPath, Gta_Root_Dir_Path) || IsSubpath(fsPath, Gta_User_Dir_Path))
if (!StringStartsWith(path, Filepath_Game, false) &&
!StringStartsWith(path, Filepath_User, false))
{
return true;
return false;
}

return false;
return true;
}

static bool IsObjectHandleValid(DWORD handle)
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2 changes: 0 additions & 2 deletions source/CCustomOpcodeSystem.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -79,7 +79,6 @@ namespace CLEO

void(__thiscall * ProcessScript)(CRunningScript*);

const char * (__cdecl * GetUserDirectory)();
void(__cdecl * ChangeToUserDir)();
void(__cdecl * ChangeToProgramDir)(const char *);

Expand Down Expand Up @@ -215,7 +214,6 @@ namespace CLEO
MemWrite(gvm.TranslateMemoryAddress(MA_OPCODE_HANDLER_REF), &customOpcodeHandlers);
MemWrite(0x00469EF0, &customOpcodeHandlers); // TODO: game version translation

GetUserDirectory = gvm.TranslateMemoryAddress(MA_GET_USER_DIR_FUNCTION);
ChangeToUserDir = gvm.TranslateMemoryAddress(MA_CHANGE_TO_USER_DIR_FUNCTION);
ChangeToProgramDir = gvm.TranslateMemoryAddress(MA_CHANGE_TO_PROGRAM_DIR_FUNCTION);
FindGroundZ = gvm.TranslateMemoryAddress(MA_FIND_GROUND_Z_FUNCTION);
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1 change: 0 additions & 1 deletion source/CCustomOpcodeSystem.h
Original file line number Diff line number Diff line change
Expand Up @@ -8,7 +8,6 @@ namespace CLEO
{
typedef OpcodeResult(__stdcall * CustomOpcodeHandler)(CRunningScript*);

extern const char* (__cdecl* GetUserDirectory)();
extern void(__cdecl* ChangeToUserDir)();
extern void(__cdecl* ChangeToProgramDir)(const char*);

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1 change: 0 additions & 1 deletion source/CGameVersionManager.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -78,7 +78,6 @@ namespace CLEO
{ 0x00B74490, memory_und, 0x00B74490, 0x00B76B10, 0x00C01038 }, // MA_PED_POOL,
{ 0x00B74494, memory_und, 0x00B74494, 0x00B76B14, 0x00C0103C }, // MA_VEHICLE_POOL,
{ 0x00B7449C, memory_und, 0x00B7449C, 0x00B76B18, 0x00C01044 }, // MA_OBJECT_POOL,
{ 0x00744FB0, memory_und, 0x00744FB0, 0x007457E0, 0x0077EDC0 }, // MA_GET_USER_DIR_FUNCTION,
{ 0x00538860, memory_und, 0x00538860, 0x00538D00, 0x0054A730 }, // MA_CHANGE_TO_USER_DIR_FUNCTION,
{ 0x005387D0, memory_und, 0x005387D0, 0x00538C70, 0x0054A680 }, // MA_CHANGE_TO_PROGRAM_DIR_FUNCTION,
{ 0x00569660, memory_und, 0x00569660, 0x00569B00, 0x00583CB0 }, // MA_FIND_GROUND_Z_FUNCTION,
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1 change: 0 additions & 1 deletion source/CGameVersionManager.h
Original file line number Diff line number Diff line change
Expand Up @@ -94,7 +94,6 @@ namespace CLEO
MA_PED_POOL,
MA_VEHICLE_POOL,
MA_OBJECT_POOL,
MA_GET_USER_DIR_FUNCTION,
MA_CHANGE_TO_USER_DIR_FUNCTION,
MA_CHANGE_TO_PROGRAM_DIR_FUNCTION,
MA_FIND_GROUND_Z_FUNCTION,
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17 changes: 13 additions & 4 deletions source/CPluginSystem.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -68,14 +68,23 @@ void CPluginSystem::LoadPlugins()
{
for (auto it = paths.crbegin(); it != paths.crend(); it++)
{
const auto filename = it->c_str();
std::string filename = *it;

// ModLoader support: keep game dir relative paths relative
if (filename.length() > Filepath_Game.length() && // and separator
filename[Filepath_Game.length()] == '\\' && // path separator after game path
StringStartsWith(filename, Filepath_Game, false)) // path is within game root
{
filename.replace(0, Filepath_Game.length() + 1, ""); // remove game root path prefix
}
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TRACE(""); // separator
TRACE("Loading plugin '%s'", filename);
TRACE("Loading plugin '%s'", filename.c_str());

HMODULE hlib = LoadLibrary(filename);
HMODULE hlib = LoadLibrary(filename.c_str());
if (!hlib)
{
LOG_WARNING(0, "Error loading plugin '%s'", filename);
LOG_WARNING(0, "Error loading plugin '%s'", filename.c_str());
continue;
}

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