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I am currently building a JS framework that adds an additional layer of abstraction over CLEO Redux making it easier for me to design missions and new content for the game. Currently testing it with OG GTA3. I experience this weird behaviour where I exit the game with alt+f4 and when starting the game again I get constant crashes when my code tries to add a blip for coordinates. cleo_redux.log says: This also happens for character blips. The strange thing is that the issue even survives multiple restarts of the game. Are there any known issues when the game is not closed properly? Maybe some caching or finalizers that can't work correctly when closing the game in some other way than through the menu? I added a dump from the crashinfo plugin but I could not find anything for the specific address where the error occurs. |
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Replies: 2 comments 5 replies
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Thanks for detailed description! I haven't heard of nor experienced that particular issue before, so I need to try to reproduce it on my end. |
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@eMOElein thanks for providing a script. I was able to identify the problem. Can you please test this build and see if you still get crashes? |
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@eMOElein thanks for providing a script. I was able to identify the problem. Can you please test this build and see if you still get crashes?
cleo_redux.zip