Ship CKEditor 5 DLLs 🚀 #9145
Labels
domain:dx
This issue reports a developer experience problem or possible improvement.
domain:extending-builds
resolution:expired
This issue was closed due to lack of feedback.
squad:core
Issue to be handled by the Core team.
support:2
An issue reported by a commercially licensed client.
type:feature
This issue reports a feature request (an idea for a new functionality or a missing option).
📝 Provide a description of the new feature
Currently, CKEditor 5 does not come with a ready-to-use DLL builds and DLL-compatible plugin builds.We made the editor DLL-ready and there's aguide how to generate such builds, but more work needs to be put into DLLs becoming the major integration method.Update: DLL-compatible builds of
ckeditor5
andckeditor5-*
packages are available on npm. The aforementioned guide "CKEditor 5 DLL builds" was updated and shows the quick path to start using DLL-based editor. In the meantime we also made the collaboration features DLL-compatible meaning that this integration method is supported all across our platform.What's next?
As explained in the previous section, DLLs are support across our entire platform. However, there's an idea to make them the main integration method. This would be a large-scale effort as we'd need to rethink the installation paths, how OB works, what do we ship, how API docs look, etc. This is future.
Challenges:
If you'd like to see this feature implemented, add a 👍 reaction to this post.
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