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OUTDATED See #3097 (comment) Since at least b3258, going in certains slopes areas in a vehicle will cause physics state freeze.
The vehicle can't be unblocked, even if you fix it or going away with noclip
This is a video of what's happening
Vehicle should not lose physics
SetVehicleHandlingFloat(veh, "CHandlingData", "fTractionCurveMin", null); SetVehicleHandlingFloat(veh, "CHandlingData", "fTractionCurveMax", null); SetVehicleHandlingFloat(veh, "CHandlingData", "fLowSpeedTractionLossMult", null);
Slight inconvenience
FiveM
tested on b3258 and b3407
No response
The text was updated successfully, but these errors were encountered:
After investigation, this was due to a change on our codebase.
For a unknown reason, some data for the handling change (offroad script) was received as null.
So this is another problem:
fTractionCurveMin / fTractionCurveMax / fLowSpeedTractionLossMult can be set to null without any errors.
fTractionCurveMin
fTractionCurveMax
fLowSpeedTractionLossMult
Setting these values to null will result in what you see in the video when the physics need one of those.
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What happened?
OUTDATED See #3097 (comment)
Since at least b3258, going in certains slopes areas in a vehicle will cause physics state freeze.The vehicle can't be unblocked, even if you fix it or going away with noclip
This is a video of what's happening
2025-01-25_03-27-27.mp4
Expected result
Vehicle should not lose physics
Reproduction steps
Importancy
Slight inconvenience
Area(s)
FiveM
Specific version(s)
tested on b3258 and b3407
Additional information
No response
The text was updated successfully, but these errors were encountered: