An easy to use template to get you started coding in TypeScript for Warcraft III maps.
Setup Guide: Getting Started.
- TypeScript API and wrappers for most handles (w3ts)
- Support for object data manipulation (read/write) (war3-objectdata)
- Evalute code at compile-time and embed the results into your map. (war3-transformer)
- Build w3x archives from your project's map folder.
- Work on your map in the World Editor while also coding in TypeScript.
- Automatically create definitions for global variables generated by the World Editor such as regions, cameras, or preplaced units.
- Works on Windows and Mac OS out of the box and with a couple modifications it works on Linux as well.