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Updated documentation for new EditorExportPlugin behaviour.
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This behaviour was introduced in godotengine#90365. This also fixes some inconsistencies in the docs and adds clarification of how the _export_file function works.
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allenwp authored and chryan committed Aug 6, 2024
1 parent 167c50b commit e8a2b27
Showing 1 changed file with 7 additions and 3 deletions.
10 changes: 7 additions & 3 deletions doc/classes/EditorExportPlugin.xml
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<param index="1" name="features" type="PackedStringArray" />
<description>
Return [code]true[/code] if this plugin will customize resources based on the platform and features used.
When enabled, [method _get_customization_configuration_hash], [method _customize_resource] and [method _customize_scene] will be called and must be implemented.
When enabled, [method _get_customization_configuration_hash] and [method _customize_resource] will be called and must be implemented.
</description>
</method>
<method name="_begin_customize_scenes" qualifiers="virtual const">
<return type="bool" />
<param index="0" name="platform" type="EditorExportPlatform" />
<param index="1" name="features" type="PackedStringArray" />
<description>
Return true if this plugin will customize scenes based on the platform and features used.
Return [code]true[/code] if this plugin will customize scenes based on the platform and features used.
When enabled, [method _get_customization_configuration_hash] and [method _customize_scene] will be called and must be implemented.
</description>
</method>
<method name="_customize_resource" qualifiers="virtual">
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<description>
Customize a resource. If changes are made to it, return the same or a new resource. Otherwise, return [code]null[/code].
The [i]path[/i] argument is only used when customizing an actual file, otherwise this means that this resource is part of another one and it will be empty.
Calling [method skip] inside this callback will make the file not included in the export.
Implementing this method is required if [method _begin_customize_resources] returns [code]true[/code].
</description>
</method>
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<param index="1" name="path" type="String" />
<description>
Customize a scene. If changes are made to it, return the same or a new scene. Otherwise, return [code]null[/code]. If a new scene is returned, it is up to you to dispose of the old one.
Calling [method skip] inside this callback will make the file not included in the export.
Implementing this method is required if [method _begin_customize_scenes] returns [code]true[/code].
</description>
</method>
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<param index="1" name="type" type="String" />
<param index="2" name="features" type="PackedStringArray" />
<description>
Virtual method to be overridden by the user. Called for each exported file, providing arguments that can be used to identify the file. [param path] is the path of the file, [param type] is the [Resource] represented by the file (e.g. [PackedScene]) and [param features] is the list of features for the export.
Virtual method to be overridden by the user. Called for each exported file, except for imported resources (resources that have an associated [code].import[/code] file). The arguments can be used to identify the file. [param path] is the path of the file, [param type] is the [Resource] represented by the file (e.g. [PackedScene]), and [param features] is the list of features for the export.
Calling [method skip] inside this callback will make the file not included in the export.
Use [method _customize_resource] for imported resources that are not handled by this function.
</description>
</method>
<method name="_get_android_dependencies" qualifiers="virtual const">
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