Made JS code containing the new engine.getPlayer API in controller_ma…#3
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christophehenry merged 1 commit intoJun 19, 2025
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…pping_validation_test and controllerscriptenginelegacy_test executable without crash
Swiftb0y
reviewed
Jun 17, 2025
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+145
| void TearDown() override { | ||
| mixxx::Time::setTestMode(false); | ||
| #ifdef MIXXX_USE_QML | ||
| m_rootItems.clear(); | ||
| #endif | ||
| CoverArtCache::destroy(); | ||
| ControllerScriptEngineBase::registerPlayerManager(nullptr); | ||
| ControllerScriptEngineBase::registerTrackCollectionManager(nullptr); | ||
| } | ||
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| ~ControllerScriptEngineLegacyTest() { | ||
| // Reset in the correct order to avoid singleton destruction issues | ||
| m_pSoundManager.reset(); |
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I'm not sure if you can have both TearDown and a dtor in a test. I guess if so teardown gets called first?
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This is the same as in other tests. TearDown() is called by GTest after each test case and if an error happens in TearDown(), GTest will flag the test as fail. I tested this code, it is working!
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Made JS code containing the new engine.getPlayer API in controller_mapping_validation_test and controllerscriptenginelegacy_test executable without crash
This does not yet implement a test itself, but allows to load tracks into decks as in playermanagertest and makes controller_mapping_validation_test working if QML is not enabled.