Releases: charisma-ai/charisma-sdk-unreal
v0.16.0 - STT Encoding Fix
In this release:
- Removed encoding from STT options to allow non-AWS STT services to function again.
Please download the compiled plugin zip, NOT the source code.
Full Changelog: v.0.15.0...v0.16.0
v0.15.0 - Non-Windows Compilation Support
Support release to accommodate compilation on non-Windows devices.
This release removes redundant Windows API calls that blocked compilation on non-Windows devices.
Please download the compiled plugin zip, NOT the source code.
Full Changelog: v.0.13.0...v.0.15.0
v0.14.0 - UE 5.4 Support!
Support release for UE 5.4+. Plugin compiled and ready to use.
Please download the compiled plugin zip, NOT the source code.
Full Changelog: v.0.13.0...v.0.14.0
v0.13.0 - Stability Improvements for Windows platform
Stability improvements for packaging, targeting the Windows platform.
Full Changelog: v0.12.0...v.0.13.0
v0.12.0 - SDK Example Scene
This release includes a simple blueprint based example scene that can be used as a basis for Charisma implementation in your own projects.
The Plug-n-Play still has its own example implementation, although this one is simpler.
Full Changelog: v0.11.1...v0.12.0
v0.11.1 - uPlugin Cleanup
This release contains a small clean-up of the uPlugin file. No developer facing changes.
Full Changelog: v0.11.0...v0.11.1
v0.11.0: UE 5.3 support!
This release adds support for Unreal Engine 5.3!
Note: The msgpack
implementation needed to change significantly to keep the compiler happy, so please report any issues here.
v0.10.0: Mac support
This release adds Mac support!
v0.9.0: Unified speech recognition, multiple TTS encoding support
- Adds the unified speech recognition API. See https://charisma.ai/docs/sdks/speech-recognition for more details.
- Multiple text-to-speech encodings can now specified as an array, to support more voice services out the box.
- Fixes an issue using the Actor component when no audio was generated by Charisma.
v0.7.2: UE5.2 support
- Ensured compilation on UE5.2.
- Connection state handling has been refactored:
OnConnect
andOnReady
have been removed asPlaythrough
events, andOnChangeConnectionState
has been added. PlaythroughEventsManager
, which providedAttachPlaythroughHandlers
has been removed. Instead, bind to the events directly on thePlaythrough
object.