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Provide Darwin compatible implementation for InetLayer (project-chip#…
…1121) * Use --with-target-network=Network.framework as a build target. Does nothing so far * UDPEndpoint basic client working in order to send a message to a server * UDPEndPoint basic client can send/receive message from a server * UDPEndPoint basic client can send from a different port than the remote server * Add missing methods to EndPointBasis.h and move some code from UDPEndpoint to IPEndPoint * Prepare the client code to support multiple connections * UDP basic client can connect to a different server after the first connection * UDP Basic server over Network.framework * Restyle the code and add a IPEndPointBasis::GetEndPoint method * Map error code to INET_ERROR codes * Configure the protocol stack accordingly to the requested address type (ipv4/ipv6) * Fix some crashes and deadlocks into the Network.framework backend * Remove printf from IPEndPointBasis.cpp and use ChipLogging instead
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