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michaliskambi committed Dec 31, 2024
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6 changes: 2 additions & 4 deletions htdocs/doc/roadmap.adoc
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Expand Up @@ -249,8 +249,6 @@ This matches the existing logic in `shadow(` in GLSL that says _"where the shado
- Take a look at what Godot, Unity, Ogre3d (last one has both shadow maps and volumes) expose in API, and what are their defaults.
--
## Most important planned immediately after 7.0 release

[#web]
### (IN PROGRESS) Web platform (rendering using WebGL) support

Expand Down Expand Up @@ -334,7 +332,7 @@ Packages in `CastleProject.json` must allow to override location from which they
- for package examples.
+
Because examples must be able to refer to package data. There has be a way to say "I use a package that is in relative path from me, like `CastleLines2D path=".."`` ". And then `castle-engine packages upgrade` does nothing, and the lock file just copies this relative path, and the package is not downloaded from anywhere.
Because examples must be able to refer to package data. There has be a way to say "I use a package that is in relative path from me, like `CastleLines2D path=".."`. And then `castle-engine packages upgrade` does nothing, and the lock file just copies this relative path, and the package is not downloaded from anywhere.
- for organization-specific package repositories. You don't need to use "CGE main packages registry", though we will of course have one and use it by default.
Expand Down Expand Up @@ -1175,7 +1173,7 @@ We shall be able to remove then:
- Generator in `tools/internal/generate-persistent-vectors/`
- Complicated explanation about it in link:custom_components[Custom components] documentation.
### IN PROGRESS: Options to deal with resources (like textures) when saving
### (IN PROGRESS) Options to deal with resources (like textures) when saving

PR: https://github.com/castle-engine/castle-engine/pull/636

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