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Releases: bruvzg/gdsdecomp

v0.6.2

13 Jan 04:43
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What's Changed

  • Fix godotver parsing to match tagged godot versions
  • Remove Personal identifiable information in the logs
  • Fix erroneous plugin error report
  • Fix GDRESettings memory leak
  • Fix logger causing a crash at exit
  • Load macOS .app folders

Full Changelog: v0.6.1...v0.6.2

v0.6.1

13 Jan 03:22
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Full Changelog: v0.6.0...v0.6.1

v0.6.0

11 Dec 17:17
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What's Changed

  • 4.x Ogg stream export support
  • ADPCM sample export support
  • 2.x sample export support
  • DXT texture export support by @Lock-The-Door in #150
  • 4.x Fontdata export support
  • Fixed issues with 4.2 exports having malformed import files
  • Support for restoring gdnative/gdextension plugins
  • Fixed issue with WebP exports not being saved
  • Numerous bug fixes and refactoring
  • Synced with 4.2

New Contributors

Full Changelog: v0.5.3...v0.6.0

v0.5.3

24 Apr 20:45
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Full Changelog: v0.5.2...v0.5.3

v0.5.2

27 Mar 23:15
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What's Changed

Auto-converted resource export bug fixes:

  • Fixed packed scene conversion for auto-converted scenes, Fixes #119
  • Fix removal of auto-converted resources that were successfully recovered for Godot 3.x projects

Pack loading improvements:

  • Fix version detection if not recovering from a PCK
  • Skip MD5 hash checking if MD5 fields in PCK are empty
  • Make project config loading optional during pack loading (some games have chained packs that do not have them)
  • Improve finding the offset for embedded PCK files in executables
  • Added CLI option to ignore MD5 verification failures during recovery/extraction

Full Changelog: v0.5.1...v0.5.2

v0.5.1

23 Mar 22:44
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What's Changed

Godot 4.0 improvements:

  • Add support for exporting 4.x auto-converted resources
    • Godot 4.0 finally fixed auto-converting resources from text to binary upon export, so now we support converting them back
  • Support for binary format version 5 (the default in Godot 4.0)
  • Add support reading/writing 4.x variant types in binary resources

Bug fixes

  • Fixed progress dialog not displaying during project recovery
  • Fixed window resized
  • Fix scene property variant writing
  • Fix ESCN export to always be text format version 2

Full Changelog: v0.5.0...v0.5.1

v0.5.0

19 Mar 21:59
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What's Changed

  • Synced up with Godot 4.0 release
  • OpenGL renderer is now the default. If you have had previous problems with running GDRE Tools in GUI the past, you should have better luck now.
  • various bug fixes

Full Changelog: v0.4.8...v0.5.0

v0.4.8

13 Dec 17:46
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Full Changelog: v0.4.7...v0.4.8

v0.4.7

16 Nov 05:57
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New Contributors

  • @raylu made their first contribution in #87

Full Changelog: v0.4.6...v0.4.7

v0.4.6

19 Oct 06:40
254fed2
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What's Changed

  • Rewrite v3 import metadata if source is absolute and inside project tree
  • Fix v3 InputEventKey

Full Changelog: v0.4.5...v0.4.6