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GPU powered raytracer made with OpenGL with help of my library modular-glsl. It simulates basic light-material interactions like reflection and refraction with configurable roughness and refraction coefficient as well as emissive materials. Figure 0 Figure 0

Note that only gpu that I am in possesion of is Intel HD Graphics integrated graphics card so - although this raytracer is capable of rendering prettier, less noisy images - especially in this draft, unoptimized stage, it would choke my laptop.

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