This repository has been archived by the owner on Sep 24, 2020. It is now read-only.
forked from godotengine/godot
-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Fix navmesh not finding optimal paths
Addresses part of godotengine#17885
- Loading branch information
1 parent
46b6fb8
commit f1b7b74
Showing
1 changed file
with
28 additions
and
36 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters