Improve shader profile extension to be more compatible with bgfx #247
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Currently, the profiles
spirv
andmetal
are abbreviated tospv
andmtl
, which means the compiled shaders are in the directoriesspv
andmtl
. This is different from the convention used in bgfx (seebgfx/examples/runtime
), which leaves them asspirv
andmetal
. Conforming to the bgfx has an added benefit: it is now possible to directly use theloadShader
andloadProgram
functions defined in bgfx_utils (inbgfx/examples/common/
) just like the example programs. This was not possible before since the extensionsspirv
andmetal
were hard-coded into bgfx_utils.Example:
In the
CMakeLists.txt
at the root of the project:In
main.cpp
: