A suite of Azure Mobile Services plugins for Unity3D, cross platform with common interfaces, with examples.
The goal is simple. "Just hit build". That means 1 API, no platform dependent code. The plugin should hide platform intracacies, not surface them.
We have replaced the old versions (AzureMobileServicesPlugin/AzureMobileServicesUnityProject) with a single version AzureMobileServicesUniversal. This version runs on everything, has asynchronous calls for everything, and while a little more verbose, gives you a lot more power, such as authentication.
Runs across:
- UnityEditor
- Windows 8 Store
- Windows Phone 8
- iOS
- Android
- Probably everything else Unity runs on
If you want to discuss or get in contact, feel free to hit up Vaughan on twitter @vaughanknight.