This is not well maintained
This is not traditional RPC, but it is like it
yarn add @ch1/rpc-web-socket
This library has an external optional run time dependency for the server side portion, which leverages the excellent ws library.
The dependency is optional in that this library will work with anything that
satisfies the ws
interface:
export type WsWebSocket = {
on: (message: string, callback: (data: any) => any) => any;
send: (data: string) => any;
};
We do include ws
as a devDependency
since we use it for testing the
library end to end.
Slightly easier API than in the raw @ch1/rpc
Client JS Script (using the function foo on the server)
const ws = new WebSocket('ws://localhost:8080');
const rpc = wrpc.create({ socket: ws });
rpc.ready.then(() => rpc.remote.foo()).then(result => {
expect(result).toBe(7);
});
Server JS (sharing the function foo to the client)
const WebSocket = require('ws');
const wrpc = require('@ch1/rpc-web-socket');
const wss = new WebSocket.Server({ port: 8080 });
wss.on('connection', ws => {
wrpc.create(
{ socket: ws },
{
foo: () => new Promise(resolve => resolve(7)),
},
);
});
Due to the nature of state that could exist on client/server, this library takes the approach of terminating itself in the event of catastrophic failure.
- Individual functions that fail are left up to the user to handle
- Connection failures will result in the destruction of the object
- Pending async requests will have their error handlers triggered
best practice is to add an error listener:
const wrpc = require('@ch1/rpc-web-socket');
const wss = new WebSocket.Server({ port: 8080 });
wss.on('connection', ws => {
const rpc = wrpc.create(
{ socket: ws },
{
foo: () => new Promise(resolve => resolve(7)),
},
);
// This is teh relevant bit
rpc.onDestroy((reason?: string) => {
// put your error handling logic here.
});
});
This library attempts to automatically handle all connection errors and fail fast where possible. This includes a server side "ping pong" to detect "unplug" events.
Reconnection Is Left Up To The User of The Library, onDestroy
is
your friend
Presumably the client will be responsible for the reconnection.
The create
function will provide an RPC<RemoteType>
object:
export function create<RemoteType>(
// required
config: RPCSocketConfig,
// functions (optionally nested) to provide to other side of the connection
remote?: Remote<any>,
// not used for now
remoteDesc?: RemoteDesc,
) {
The RPCSocketConfig
object looks like:
export interface RPCSocketConfig {
// optionally configure the ping/pong delay the server uses
// defaults to 10,000ms
pingDelay?: number;
// *mandatory* the socket to use, either WebSocket in the browser
// or something _like_ `ws` on the server
// (we're ws 6.x compatible)
socket: NativeWebSocket | WsWebSocket;
}
The RPC<RemoteType>
object is described in the documentation for @ch1/rpc