Ego is an ERb style templating language for Go. It works by transpiling templates into pure Go and including them at compile time. These templates are light wrappers around the Go language itself.
You can find a release build of ego for Linux on the Releases page.
To install ego from source, you can run this command outside of the GOPATH
:
$ go get github.com/benbjohnson/ego/...
Run ego
on a directory. Recursively traverse the directory structure and generate Go files for all matching .ego
files.
$ ego mypkg
An ego template lets you write text that you want to print out but gives you some handy tags to let you inject actual Go code. This means you don't need to learn a new scripting language to write ego templates—you already know Go!
Any text the ego
tool encounters that is not wrapped in <%
and %>
tags is considered raw text.
If you have a template like this:
hello!
goodbye!
Then ego
will generate a matching .ego.go
file:
io.WriteString(w, "hello!\ngoodbye!")
Unfortunately that file won't run because we're missing a package
line at the top.
We can fix that with code blocks.
A code block is a section of your template wrapped in <%
and %>
tags.
It is raw Go code that will be inserted into our generate .ego.go
file as-is.
For example, given this template:
<%
package myapp
func Render(ctx context.Context, w io.Writer) {
%>
hello!
goodbye!
<% } %>
The ego
tool will generate:
package myapp
import (
"context"
"io"
)
func Render(ctx context.Context, w io.Writer) {
io.WriteString(w, "hello!\ngoodbye!")
}
Note the context
and io
packages are automatically imported to your template.
These are the only packages that do this.
You'll need to import any other packages you use.
Our template is getting more useful.
We now have actually runnable Go code.
However, our templates typically need output text frequently so there are blocks specifically for this task called print blocks.
These print blocks wrap a Go expression with <%=
and %>
tags.
We can expand our previous example and add a type and fields to our code:
<%
package myapp
type NameRenderer struct {
Name string
Greet bool
}
func (r *NameRenderer) Render(ctx context.Context, w io.Writer) {
%>
<% if r.Greet { %>
hello, <%= r.Name %>!
<% } else { %>
goodbye, <%= r.Name %>!
<% } %>
<% } %>
We now have a conditional around our Greet
field and we are printing the Name
field.
Our generated code will look like:
package myapp
import (
"context"
"io"
)
type NameRenderer struct {
Name string
Greet bool
}
func Render(ctx context.Context, w io.Writer) {
if r.Greet {
io.WriteString(w, "hello, ")
io.WriteString(w, html.EscapeString(fmt.Sprint(r.Name)))
io.WriteString(w, "!")
} else {
io.WriteString(w, "goodbye, ")
io.WriteString(w, html.EscapeString(fmt.Sprint(r.Name)))
io.WriteString(w, "!")
}
}
The <%= %>
block will print your text as escaped HTML, however, sometimes you need the raw text such as when you're writing JSON.
To do this, simply wrap your Go expression with <%==
and %>
tags.
Simple code and print tags work well for simple templates but it can be difficult to make reusable functionality.
You can use the component syntax to print types that implement this Renderer
interface:
type Renderer interface {
Render(context.Context, io.Writer)
}
Component syntax look likes HTML.
You specify the type you want to instantiate as the node name and then use attributes to assign values to fields.
The body of your component will be assigned as a closure to a field called Yield
on your component type.
For example, let's say you want to make a reusable button that outputs Bootstrap 4.0 code: We can write this component as an ego template or in pure Go code. Here we'll write the component in Go:
package myapp
import (
"context"
"io"
)
type Button struct {
Style string
Yield func()
}
func (r *Button) Render(ctx context.Context, w io.Writer) {
fmt.Fprintf(w, `<div class="btn btn-%s">`, r.Style)
if r.Yield {
r.Yield()
}
fmt.Fprintf(w, `</div>`)
}
Now we can use that component from a template in the same package like this:
<%
package myapp
type MyTemplate struct {}
func (r *MyTemplate) Render(ctx context.Context, w io.Writer) {
%>
<div class="container">
<ego:Button Style="danger">Don't click me!</ego:Button>
</div>
<% } %>
Our template automatically convert our component syntax into an instance and invocation of Button
:
var EGO Button
EGO.Style = "danger"
EGO.Yield = func() { io.WriteString(w, "Don't click me!") }
EGO.Render(ctx, w)
Field values can be specified as any Go expression.
For example, you could specify a function to return a value for Button.Style
:
<ego:Button Style=r.ButtonStyle()>Don't click me!</ego:Button>
The Yield
is a special instance of a closure, however, you can also specify named closures using the ::
syntax.
Given a component type:
type MyView struct {
Header func()
Yield func()
}
We can specify the separate closures like this:
<ego:MyView>
<ego::Header>
This content will go in the Header closure.
</ego::Header>
This content will go in the Yield closure.
</ego:MyView>
You can import components from other packages by using a namespace that matches the package name
The ego
namespace is reserved to import types in the current package.
For example, you can import components from a library such as bootstrap-ego:
<%
package myapp
import "github.com/benbjohnson/bootstrap-ego"
type MyTemplate struct {}
func (r *MyTemplate) Render(ctx context.Context, w io.Writer) {
%>
<bootstrap:Container>
<bootstrap:Row>
<div class="col-md-3">
<bootstrap:Button Style="danger" Size="lg">Don't click me!</bootstrap:Button>
</div>
</bootstrap:Row>
</bootstrap:Container>
<% } %>
Unlike other runtime-based templating languages, ego does not support ad hoc templates. All templates must be generated before compile time.
Ego does not attempt to provide any security around the templates. Just like regular Go code, the security model is up to you.