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hode is a rewrite of the engine used in the game Heart of Darkness made by Amazing Studio.
beefviper/hode-vs
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Forked from https://github.com/usineur/hode (full README.txt included below) *** Compiling hode via Visual Studio 2019 Install vcpkg: https://github.com/microsoft/vcpkg#quick-start-windows Needed libraries from vcpkg: vcpkg install sdl2:x64-windows vcpkg install getopt:x64-windows vcpkg install dirent:x64-windows Clone repo with submodules init'd: git clone --recurse-submodules https://github.com/beefviper/hode-vs Suggested build steps: cd hode-vs mkdir build cd build cmake -DCMAKE_TOOLCHAIN_FILE=[path to vcpkg]/scripts/buildsystems/vcpkg.cmake -DVCPKG_TARGET_TRIPLET=x64-windows .. hode.sln In Visual Studio: Right click the hode project in the loaded solution and select Properties. Under Configuration Properties look for vcpkg sub-menu. Make sure Use Vcpkg is set to Yes. Build Solution. *** hode README Release version: 0.2.9d ------------------------------------------------------------------------------- About: ------ hode is a reimplementation of the engine used by the game 'Heart of Darkness' developed by Amazing Studio. Datafiles: ---------- The original datafiles from the Windows releases (Demo or CD) are required. - hod.paf (hod_demo.paf, hod_demo2.paf) - setup.dat - *_hod.lvl - *_hod.sss - *_hod.mst See also the 'RELEASES.yaml' file for a list of game versions this program has been tested with. Running: -------- By default the engine will try to load the files from the current directory and start the game from the first level. These defaults can be changed using command line switches : Usage: hode [OPTIONS]... --datapath=PATH Path to data files (default '.') --savepath=PATH Path to save files (default '.') --level=NUM Start at level NUM --checkpoint=NUM Start at checkpoint NUM Display and engine settings can be configured in the 'hode.ini' file. Game progress is saved in 'setup.cfg', similar to the original engine. Credits: -------- All the team at Amazing Studio for possibly the best cinematic platformer ever developed. Contact: -------- Gregory Montoir, [email protected] URLs: ----- [1] https://www.mobygames.com/game/heart-of-darkness [2] http://heartofdarkness.ca/
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hode is a rewrite of the engine used in the game Heart of Darkness made by Amazing Studio.
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