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Astro Party

Overview

University of Texas EE319K Game Design Lab

We recreated a popular iOS mobile game called Astro Party on the EK-TM4C123GXL Microcontroller. Astro Party is a 1v1 game in which each player controls their spaceship and shoot each other.

Basic Rules

  • Each ship is always accelerating in the direction it is currently facing
  • Each ship can only rotate one direction with a button press (clockwise or counter-clockwise)
  • Each ship has a maximum of 3 bullets (bullets reload after active ones explode)
  • Power-Ups temporarily give players new abilities
  • A round ends when one of the ships is destroyed
  • A point is earned by destroying the opposing ship
  • The first to reach the point cap is the winner

Features

Software:

  • Two-player game
  • Physics Engine
    • Collision Detection
      • Hitbox Collision Detection
      • Linear Per-pixel Collision Detection
    • Velocity
    • Acceleration
  • Gameplay
    • Destructible Walls
    • Power-Ups
      • Laser
      • Blades
      • Reverse Rotation
    • Particles
  • Gameplay modes
    • Adjustable Game Length (1,3 or 5 kills)
    • 3 Unique Maps
  • Graphics Rendering
    • Virtual Buffer
    • Layered Graphics
  • Edge-Triggered Interrupts
    • Pause game

Hardware:

  • Three Onboard Buttons (reset, start, and select)
  • Four Buttons (two for each player)
    • Shoot
    • Rotate ship
  • ADC Slider
    • Navigate game menu (settings)
    • Volume control
  • 8-bit DAC to Audio Output
    • Sound effects
  • Sitronix ST7735R LCD

Demo

demo

Screenshots

screenshot9screenshot7screenshot4screenshot2screenshot6screenshot5screenshot1screenshot8screenshot3

EE319K SuperFinals Game Competition (3rd Place team):

competition

Built With

Authors

  • Brian Cheung - Game engine, physics engine, animations, hardware
  • Samuel Wang - Sound module, sprites, hardware

License

This project is licensed under the MIT License - see the LICENSE.md file for details

Acknowledgments

  • We do not own any of the Astro Party UI desgns, concepts, logos, etc. Rusty Moyher owns these UI designs, concepts, logos, etc.

  • Code snippets and boilerplate code from:

    "Embedded Systems: Real Time Interfacing to Arm Cortex M Microcontrollers", ISBN: 978-1463590154, Jonathan Valvano, copyright (c) 2015

    belong to Jonathan Valvano. I do not take credit for code snippets and boilerplate code from the textbook.

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University of Texas EE319K Game Design Lab

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