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asynchronous_1step.py
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import numpy as np
import tensorflow as tf
from network import DeepQNetwork
from game_state import GameState
from stats import Stats
from threading import Thread
from threading import Lock
from rmsprop_applier import RMSPropApplier
import time
import signal
import os
flags = tf.app.flags
# General settings
flags.DEFINE_string('game', 'BreakoutDeterministic-v0', 'Name of the Atari game to play. Full list: https://gym.openai.com/envs/')
flags.DEFINE_integer('histogram_summary', 500, 'How many episodes to plot histogram summary over.')
flags.DEFINE_boolean('load_checkpoint', True, 'If it should should from available checkpoints.')
flags.DEFINE_boolean('save_checkpoint', True, 'If it should should save checkpoints when break is triggered.')
flags.DEFINE_boolean('save_stats', True, 'If it should save stats for Tensorboard.')
flags.DEFINE_integer('random_seed', 1, 'Sets the random seed.')
flags.DEFINE_boolean('use_gpu', True, 'If it should run on GPU rather than CPU.')
flags.DEFINE_boolean('display', False, 'If it you want to render the game.')
flags.DEFINE_boolean('log', False, 'For a verbose log.')
# Training settings
flags.DEFINE_integer('parallel_agents', 16, 'Number of asynchronous agents (threads) to train with.')
flags.DEFINE_integer('global_max_steps', 50000000, 'Maximum training steps.')
flags.DEFINE_integer('local_max_steps', 5, 'Frequency with which each agent network is updated (I_target).')
flags.DEFINE_integer('target_network_update', 10000, 'Frequency with which the shared target network is updated (I_AsyncUpdate).')
flags.DEFINE_integer('frame_skip', 0, 'How many frames to skip (or actions to repeat) for each step.')
# Method settings
flags.DEFINE_string('method', 'q', 'Training algorithm to use [q, sarsa].')
flags.DEFINE_float('gamma', 0.99, 'Discount factor for rewards.')
flags.DEFINE_integer('epsilon_anneal', 1000000, 'Number of steps to anneal epsilon.')
# Optimizer settings
flags.DEFINE_string('optimizer', 'rmsprop', 'Which optimizer to use [adam, gradientdescent, rmsprop]. Defaults to rmsprop.')
flags.DEFINE_float('rms_decay', 0.99, 'RMSProp decay parameter.')
flags.DEFINE_float('rms_epsilon', 0.1, 'RMSProp epsilon parameter.')
flags.DEFINE_float('learning_rate', 0.0016, 'Initial learning rate.')
flags.DEFINE_boolean('anneal_learning_rate', True, 'If learning rate should be annealed over global max steps.')
# Evaluation settings
flags.DEFINE_boolean('evaluate', True, 'If it should run continous evaluation throughout the training session.')
flags.DEFINE_integer('evaluation_episodes', 10, 'How many evaluation episodes to run (and average the evaluation over).')
flags.DEFINE_integer('evaluation_frequency', 200000, 'The frequency of evaluation runs.')
settings = flags.FLAGS
'''
Sample final epsilon as paper by Mnih et. al. 2016.
'''
def sample_final_epsilon():
final_epsilons_array = np.array([0.5, 0.1, 0.01])
probabilities = np.array([0.3, 0.4, 0.3])
return np.random.choice(final_epsilons_array, 1, p=list(probabilities))[0]
'''
Anneal epsilon value.
'''
def anneal_epsilon(epsilon, final_epsilon, step):
if epsilon > final_epsilon:
return 1.0 - step * ((1.0 - final_epsilon) / settings.epsilon_anneal)
else:
return final_epsilon
'''
Anneal learning rate.
'''
def anneal_learning_rate(step):
if settings.anneal_learning_rate:
return settings.learning_rate - (step * (settings.learning_rate / settings.global_max_steps))
'''
Select action according to exploration epsilon.
'''
def select_action(epsilon, q_values, action_size):
if np.random.random() > epsilon:
return np.argmax(q_values)
else:
return np.random.randint(0, action_size)
'''
Create one-hot vector from action.
'''
def onehot_vector(action, action_size):
vector = np.zeros(action_size)
vector[action] = 1
return vector
'''
Handles the loading any available checkpoint.
'''
def load_checkpoint(sess, saver, checkpoint_path):
checkpoint = tf.train.get_checkpoint_state(checkpoint_path)
if checkpoint and checkpoint.model_checkpoint_path:
saver.restore(sess, checkpoint.model_checkpoint_path)
print 'Checkpoint loaded:', checkpoint.model_checkpoint_path
tokens = checkpoint.model_checkpoint_path.split("-")
# set global step
global_step = int(tokens[len(tokens)-1])
print 'Global step set to: ', global_step
# set wall time
wall_t_fname = checkpoint_path + '/' + 'wall_t.' + str(global_step)
with open(wall_t_fname, 'r') as f:
wall_t = float(f.read())
else:
print 'Could not find old checkpoint'
global_step = 0
wall_t = 0.0
return wall_t, global_step
'''
Catches the break signal input from the user.
'''
def signal_handler(signal, frame):
global stop_requested
print 'You pressed Ctrl+C!'
stop_requested = True
def push_stats_updates(stats, loss_arr, learning_rate, q_max_arr, epsilon_arr, action_arr, reward_arr, l_step, g_step):
stats.update({'loss': np.average(loss_arr),
'learning_rate': learning_rate,
'qmax': np.average(q_max_arr),
'epsilon': np.average(epsilon_arr),
'episode_actions': action_arr,
'reward': np.sum(reward_arr),
'steps': l_step,
'step': g_step
})
'''
Runs evaluation of the current network.
'''
def run_evaluation(sess, thread_id, evaluation_network, stats, game_state, episodes, at_step):
global stop_requested
print '>>>>>> Starting evaluation with thread {} at step {}'.format(thread_id, at_step)
rewards = 0
reward_arr = []
score_arr = []
step_arr = []
for n in range(episodes):
local_step = 0
rewards = 0
scores = 0
terminal = False
state = game_state.reset()
while not terminal and not stop_requested:
q_values = evaluation_network.predict(sess, [state])
action = select_action(0.01, q_values, game_state.action_size)
new_state, reward, terminal = game_state.step(action)
if reward > 0.0:
scores += reward
rewards += reward
local_step += 1
if terminal:
reward_arr.append(rewards)
step_arr.append(local_step)
score_arr.append(scores)
print '>>>>>> Evaluation episode {}/{} finished with reward {} on step {}.'.format(n+1, episodes, rewards, local_step)
else:
state = new_state
game_state.update_state()
r_avg = np.average(reward_arr)
st_avg = np.average(step_arr)
sc_avg = np.average(score_arr)
if not stop_requested:
stats.update_eval({'rewards': np.average(r_avg),
'score': np.average(sc_avg),
'steps': np.average(st_avg),
'step': at_step
})
print '>>>>>> Evaluation done with average reward: {}, score {}, step {}.'.format(r_avg, sc_avg, st_avg)
'''
Worker thread that runs an agent training in a local game enviroment.
'''
def worker_thread(thread_index, local_game_state):
global stop_requested, global_step, increase_global_step, sess, stats, lock, eval_lock # General
global target_network, online_network, evaluation_network # Networks
# Set worker's initial and final epsilons
final_epsilon = sample_final_epsilon()
epsilon = 1.0
time.sleep(0.5*thread_index)
g_step = sess.run(global_step)
print("Starting agent " + str(thread_index) + " with final epsilon: " + str(final_epsilon))
while g_step < settings.global_max_steps and not stop_requested:
# Reset counters and values
local_step = 0
terminal = False
run_eval = False
state_batch = []
action_batch = []
target_batch = []
# Reset stats
action_arr, q_max_arr, reward_arr, epsilon_arr, loss_arr = [], [], [], [], []
# Get initial game state (s_t)
state = local_game_state.reset()
while not terminal:
# Get the Q-values of the current state (s_t)
q_values = local_network.predict(sess, [state])
# Anneal epsilon and select action (a_t)
epsilon = anneal_epsilon(epsilon, final_epsilon, g_step)
action = select_action(epsilon, q_values, local_game_state.action_size)
# Make action (a_t) an observe (s_t1)
new_state, reward, terminal = local_game_state.step(action)
# Get the new state's Q-values
q_values_new = target_network.predict(sess, [new_state])
if settings.method.lower() == 'sarsa':
# Get Q(s',a') for selected action to update Q(s,a)
q_value_new = q_values_new[action]
else:
# Get max(Q(s',a')) to update Q(s,a)
q_value_new = np.max(q_values_new)
if not terminal:
# Q-learning: update with reward + gamma * max(Q(s',a')
# SARSA: update with reward + gamma * Q(s',a') for the action taken in s' - not yet fully tested
update = reward + (settings.gamma * q_value_new)
else:
# Terminal state, update using reward
update = reward
state_batch.append([state])
action_batch.append(onehot_vector(action, local_game_state.action_size))
target_batch.append([update])
# Save for stats
action_arr.append(action)
reward_arr.append(reward)
q_max_arr.append(np.max(q_values))
loss_arr.append(0)
epsilon_arr.append(epsilon)
# Update counters and values
local_step += 1
g_step = sess.run(increase_global_step)
# Update target network on I_target
if g_step % settings.target_network_update == 0 and lock.acquire(False):
try:
sess.run(target_network.sync_variables_from(online_network))
except IndexError:
print 'INDEX ERROR!'
except AssertionError:
print 'ASSERTION ERROR'
finally:
print 'Thread {} updated target network on step: {}'.format(thread_index, g_step)
lock.release()
if local_step % settings.local_max_steps == 0 or terminal:
loss = online_network.train(sess, np.vstack(state_batch), np.vstack(action_batch), np.vstack(target_batch), anneal_learning_rate(g_step), g_step)
loss_arr.append(loss)
state_batch = []
action_batch = []
target_batch = []
if g_step % settings.evaluation_frequency == 0 and settings.evaluate and eval_lock.acquire(False):
try:
sess.run(evaluation_network.sync_variables_from(online_network))
run_evaluation(sess, thread_index, evaluation_network, stats, local_game_state, settings.evaluation_episodes, g_step)
except IndexError:
print 'INDEX ERROR'
except AssertionError:
print 'ASSERTION ERROR'
finally:
eval_lock.release()
if terminal:
#print 'pushing stats'
print 'Thread: {} / Global step: {} / Local steps: {} / Reward: {} / Qmax: {} / Epsilon: {}'.format(str(thread_index).zfill(2),
g_step, local_step, np.sum(reward_arr), format(np.average(q_max_arr), '.2f'), format(np.average(epsilon_arr), '.2f'))
# Update stats
if settings.save_stats:
learning_rate = anneal_learning_rate(g_step)
push_stats_updates(stats, loss_arr, learning_rate, q_max_arr, epsilon_arr, action_arr, reward_arr, local_step, g_step)
else:
# Update current state from s_t to s_t1
state = new_state
local_game_state.update_state()
if stop_requested:
break
stop_requested = False
if settings.use_gpu:
device = '/gpu:0'
else:
device = '/cpu:0'
with tf.name_scope('global_step_counter') as cope:
with tf.device(device):
global_step = tf.Variable(0, name='global_step', trainable=False)
with tf.name_scope('increase_global_step') as scope:
increase_global_step = global_step.assign_add(1, use_locking=True)
# Prepare locks
lock = Lock()
eval_lock = Lock()
update_lock = Lock()
sess = tf.Session(config=tf.ConfigProto(log_device_placement=False, allow_soft_placement=True))
# Prepare network stat savers
#acc_arr, loss_arr = [], []
# Prepare game environments
local_game_states = []
for n in range(settings.parallel_agents):
local_game_state = GameState(settings.random_seed + n,
settings.log,
settings.game,
settings.display,
settings.frame_skip)
local_game_states.append(local_game_state)
# Prepare online network
game = local_game_states[0]
# Prepare online network
with tf.name_scope('online_network'):
online_network = DeepQNetwork('global_online_network', device, settings.random_seed, game.action_size,
initial_learning_rate=settings.learning_rate,
optimizer=settings.optimizer,
rms_decay=settings.rms_decay,
rms_epsilon=settings.rms_epsilon)
with tf.name_scope('local_networks') as scope:
local_networks = []
for n in range(settings.parallel_agents):
name = 'local_network_' + str(n)
local_network = DeepQNetwork(name, device, settings.random_seed, game.action_size,
initial_learning_rate=settings.learning_rate,
optimizer=settings.optimizer,
rms_decay=settings.rms_decay,
rms_epsilon=settings.rms_epsilon)
local_networks.append(local_network)
# Prepare target network
target_network = DeepQNetwork('target_network', device, settings.random_seed, game.action_size)
# Prepare evaluation network
evaluation_network = DeepQNetwork('evaluation_network', device, settings.random_seed, game.action_size)
experiment_name = 'aggrlr-asynchronous-1step-{}_game-{}_global-max-{}'.format(settings.method,
settings.game, settings.global_max_steps)
# Statistics summary writer
summary_dir = './logs/{}/'.format(experiment_name)
summary_writer = tf.summary.FileWriter(summary_dir, sess.graph)
stats = Stats(sess, summary_writer, settings.histogram_summary)
wall_t = 0
# Checkpoint handler
if settings.load_checkpoint:
checkpoint_dir = './checkpoints/{}/'.format(experiment_name)
saver = tf.train.Saver(max_to_keep=1)
wall_t, g_step = load_checkpoint(sess, saver, checkpoint_dir)
sess.run(global_step.assign(g_step))
shared_variables = online_network.get_variables()
grad_applier = RMSPropApplier(learning_rate=settings.learning_rate,
decay=settings.rms_decay,
epsilon=settings.rms_epsilon,
clip_norm=40.,
device=device)
# Prepare parallel workers
workers = []
for n in range(settings.parallel_agents):
with tf.device(device):
local_network = local_networks[n]
apply_gradients_op = grad_applier.apply_gradients(shared_variables, local_network.gradients)
sync_op = local_network.sync_variables_from(online_network)
worker = Thread(target=worker_thread,
args=(n, local_game_states[n], local_network, apply_gradients_op, sync_op))
workers.append(worker)
init = tf.global_variables_initializer()
sess.run(init)
signal.signal(signal.SIGINT, signal_handler)
# set start time
start_time = time.time() - wall_t
print 'Press Ctrl+C to stop'
time.sleep(2)
for t in workers:
t.start()
signal.pause()
for t in workers:
t.join()
if settings.save_checkpoint:
print 'Now saving checkpoint. Please wait'
if not os.path.exists('./checkpoints'):
os.mkdir('./checkpoints')
if not os.path.exists(checkpoint_dir):
os.mkdir(checkpoint_dir)
g_step = sess.run(global_step)
# write wall time
wall_t = time.time() - start_time
wall_t_fname = checkpoint_dir + '/' + 'wall_t.' + str(g_step)
with open(wall_t_fname, 'w') as f:
f.write(str(wall_t))
saver.save(sess, checkpoint_dir + '/' 'checkpoint', global_step=g_step)