Set RenderTexture content size on creation #2120
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Describe your changes
Currently, when a
RenderTexture
is created, its content size remains as0,0
, so the only way to get the size of theRenderTexture
is to callRenderTexture->getSprite()->getContentSize()
. I'm not sure why this was never set, but the change in this PR ensures that the content size of theRenderTexture
is set on creation.This PR should not affect the current behavior of the
RenderTexture
in any way.Issue ticket number and link
#2045
Checklist before requesting a review
For each PR
Add Copyright if it missed:
-
"Copyright (c) 2019-present Axmol Engine contributors (see AUTHORS.md)."
I have performed a self-review of my code.
Optional:
For core/new feature PR