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edit.go
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// Copyright 2014 The gocui Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package gocui
import (
"errors"
)
// Editor interface must be satisfied by gocui editors.
type Editor interface {
Edit(v *View, key Key, ch rune, mod Modifier)
}
// The EditorFunc type is an adapter to allow the use of ordinary functions as
// Editors. If f is a function with the appropriate signature, EditorFunc(f)
// is an Editor object that calls f.
type EditorFunc func(v *View, key Key, ch rune, mod Modifier)
// Edit calls f(v, key, ch, mod)
func (f EditorFunc) Edit(v *View, key Key, ch rune, mod Modifier) {
f(v, key, ch, mod)
}
// DefaultEditor is the default editor.
var DefaultEditor Editor = EditorFunc(simpleEditor)
// simpleEditor is used as the default gocui editor.
func simpleEditor(v *View, key Key, ch rune, mod Modifier) {
if ch != 0 && mod == 0 {
v.EditWrite(ch)
return
}
switch key {
case KeySpace:
v.EditWrite(' ')
case KeyBackspace, KeyBackspace2:
v.EditDelete(true)
case KeyDelete:
v.EditDelete(false)
case KeyInsert:
v.Overwrite = !v.Overwrite
case KeyEnter:
v.EditNewLine()
case KeyArrowDown:
v.MoveCursor(0, 1)
case KeyArrowUp:
v.MoveCursor(0, -1)
case KeyArrowLeft:
v.MoveCursor(-1, 0)
case KeyArrowRight:
v.MoveCursor(1, 0)
case KeyTab:
v.EditWrite('\t')
case KeyEsc:
// If not here the esc key will act like the KeySpace
default:
v.EditWrite(ch)
}
}
// EditWrite writes a rune at the cursor position.
func (v *View) EditWrite(ch rune) {
v.writeRune(v.cx, v.cy, ch)
v.MoveCursor(1, 0)
}
// EditDeleteToStartOfLine is the equivalent of pressing ctrl+U in your terminal, it deletes to the start of the line. Or if you are already at the start of the line, it deletes the newline character
func (v *View) EditDeleteToStartOfLine() {
x, _ := v.Cursor()
if x == 0 {
v.EditDelete(true)
} else {
// delete characters until we are the start of the line
for x > 0 {
v.EditDelete(true)
x, _ = v.Cursor()
}
}
}
// EditGotoToStartOfLine takes you to the start of the current line
func (v *View) EditGotoToStartOfLine() {
x, _ := v.Cursor()
for x > 0 {
v.MoveCursor(-1, 0)
x, _ = v.Cursor()
}
}
// EditGotoToEndOfLine takes you to the end of the line
func (v *View) EditGotoToEndOfLine() {
_, y := v.Cursor()
_ = v.SetCursor(0, y+1)
x, newY := v.Cursor()
if newY == y {
// we must be on the last line, so lets move to the very end
prevX := -1
for prevX != x {
prevX = x
v.MoveCursor(1, 0)
x, _ = v.Cursor()
}
} else {
// most left so now we're at the end of the original line
v.MoveCursor(-1, 0)
}
}
// EditDelete deletes a rune at the cursor position. back determines the
// direction.
func (v *View) EditDelete(back bool) {
x, y := v.cx, v.cy
if y < 0 {
return
}
if y >= len(v.lines) {
v.MoveCursor(-1, 0)
return
}
if back && x <= 0 { // start of the line
if y <= 0 {
// No reasone to merge lines
return
}
previousLine := v.cy - 1
v.MoveCursor(-1, 0)
_ = v.mergeLines(previousLine)
return
}
if back { // middle/end of the line
if err := v.deleteRune(v.cx-1, v.cy); err == nil {
v.MoveCursor(-1, 0)
}
return
}
if x == len(v.lines[y]) { // end of the line
_ = v.mergeLines(y)
return
}
v.deleteRune(v.cx, v.cy) // start/middle of the line
}
// EditNewLine inserts a new line under the cursor.
func (v *View) EditNewLine() {
v.breakLine(v.cx, v.cy)
v.ox = 0
v.cy = v.cy + 1
v.cx = 0
}
// MoveCursor moves the cursor relative from it's current possition
func (v *View) MoveCursor(dx, dy int) {
newX, newY := v.cx+dx, v.cy+dy
if len(v.lines) == 0 {
v.cx, v.cy = 0, 0
return
}
// If newY is more than all lines set it to the last line
if newY >= len(v.lines) {
newY = len(v.lines) - 1
}
if newY < 0 {
newY = 0
}
line := v.lines[newY]
// If newX is more than the line width go to the next line if possible
// Otherwhise do nothing
if newX > len(line) {
if dy == 0 && newY+1 < len(v.lines) {
newY++
// line = v.lines[newY] // Uncomment if adding code that uses line
newX = 0
} else {
newX = len(line)
}
}
// If newX is less than 0 try goint to the previous line's last char
if newX < 0 {
if newY > 0 {
newY--
line = v.lines[newY]
newX = len(line)
} else {
newX = 0
}
}
maxX, maxY := v.Size()
newXOnScreen, newYOnScreen, _ := v.linesPosOnScreen(newX, newY)
// Set the view offset
if newYOnScreen > v.oy+maxY-1 {
v.oy = newYOnScreen - maxY + 1
}
if newYOnScreen < v.oy {
v.oy = newYOnScreen
}
if !v.Wrap {
if newXOnScreen > v.ox+maxX-1 {
v.ox = newXOnScreen - maxX + 1
}
// Size of the line preview when moving to the left edge.
// This should help to display hidden text of the line when
// wrapping is off and moving towards beginning of the line.
// 2 is currently set as the max length of characters which are visible.
prevSize := 0 // this is default, no preview (used when hitting the beginnig)
if maxX > 2 && newXOnScreen-2 >= 0 {
prevSize = 2
} else if maxX > 1 && newXOnScreen-1 >= 0 {
prevSize = 1
}
if newXOnScreen-prevSize < v.ox {
v.ox = newXOnScreen - prevSize
}
}
v.cx, v.cy = newX, newY
}
// writeRune writes a rune into the view's internal buffer, at the
// position corresponding to the point (x, y). The length of the internal
// buffer is increased if the point is out of bounds. Overwrite mode is
// governed by the value of View.overwrite.
func (v *View) writeRune(x, y int, ch rune) error {
v.tainted = true
if x < 0 || y < 0 {
return errors.New("invalid point")
}
if y >= len(v.lines) {
newLines := make([][]cell, y-len(v.lines)+1)
v.lines = append(v.lines, newLines...)
}
line := v.lines[y]
lineLen := len(line)
var toInsert []cell
if x >= lineLen {
toInsert = make([]cell, x-lineLen+1)
} else if !v.Overwrite {
toInsert = make([]cell, 1)
}
v.lines[y] = append(v.lines[y], toInsert...)
if !v.Overwrite || (v.Overwrite && x+1 >= lineLen) {
copy(v.lines[y][x+1:], v.lines[y][x:])
}
v.lines[y][x] = cell{
fgColor: v.FgColor,
bgColor: v.BgColor,
chr: ch,
}
return nil
}
// deleteRune removes a rune from the view's internal buffer, at the
// position corresponding to the point (x, y).
// returns error if invalid point is specified.
func (v *View) deleteRune(x, y int) error {
v.tainted = true
if x < 0 || y < 0 || y >= len(v.lines) || x >= len(v.lines[y]) {
return errors.New("invalid point")
}
v.lines[y] = append(v.lines[y][:x], v.lines[y][x+1:]...)
return nil
}
// mergeLines merges the lines "y" and "y+1" if possible.
func (v *View) mergeLines(y int) error {
v.tainted = true
if y < 0 || y >= len(v.lines) {
return errors.New("invalid point")
}
if y+1 < len(v.lines) { // If we are already on the last line this would panic
v.lines[y] = append(v.lines[y], v.lines[y+1]...)
v.lines = append(v.lines[:y+1], v.lines[y+2:]...)
}
return nil
}
// breakLine breaks a line of the internal buffer at the position corresponding
// to the point (x, y).
func (v *View) breakLine(x, y int) error {
v.tainted = true
if y < 0 || y >= len(v.lines) {
return errors.New("invalid point")
}
var left, right []cell
if x < len(v.lines[y]) { // break line
left = make([]cell, len(v.lines[y][:x]))
copy(left, v.lines[y][:x])
right = make([]cell, len(v.lines[y][x:]))
copy(right, v.lines[y][x:])
} else { // new empty line
left = v.lines[y]
}
lines := make([][]cell, len(v.lines)+1)
lines[y] = left
lines[y+1] = right
copy(lines, v.lines[:y])
copy(lines[y+2:], v.lines[y+1:])
v.lines = lines
return nil
}