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165 changes: 165 additions & 0 deletions ESPAsyncTCP/LICENSE.txt
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GNU LESSER GENERAL PUBLIC LICENSE
Version 3, 29 June 2007

Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.


This version of the GNU Lesser General Public License incorporates
the terms and conditions of version 3 of the GNU General Public
License, supplemented by the additional permissions listed below.

0. Additional Definitions.

As used herein, "this License" refers to version 3 of the GNU Lesser
General Public License, and the "GNU GPL" refers to version 3 of the GNU
General Public License.

"The Library" refers to a covered work governed by this License,
other than an Application or a Combined Work as defined below.

An "Application" is any work that makes use of an interface provided
by the Library, but which is not otherwise based on the Library.
Defining a subclass of a class defined by the Library is deemed a mode
of using an interface provided by the Library.

A "Combined Work" is a work produced by combining or linking an
Application with the Library. The particular version of the Library
with which the Combined Work was made is also called the "Linked
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25 changes: 25 additions & 0 deletions ESPAsyncTCP/README.md
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# ESPAsyncTCP

### Async TCP Library for ESP8266 Arduino

For ESP32 look [HERE](https://github.com/dvarrel/AsyncTCP)

This is a fully asynchronous TCP library, aimed at enabling trouble-free, multi-connection network environment for Espressif's ESP8266 MCUs.

This library is the base for [ESPAsyncWebSrv](https://github.com/dvarrel/ESPAsyncWebSrv)

## AsyncClient and AsyncServer
The base classes on which everything else is built. They expose all possible scenarios, but are really raw and require more skills to use.

## AsyncPrinter
This class can be used to send data like any other ```Print``` interface (```Serial``` for example).
The object then can be used outside of the Async callbacks (the loop) and receive asynchronously data using ```onData```. The object can be checked if the underlying ```AsyncClient```is connected, or hook to the ```onDisconnect``` callback.

## AsyncTCPbuffer
This class is really similar to the ```AsyncPrinter```, but it differs in the fact that it can buffer some of the incoming data.

## SyncClient
It is exactly what it sounds like. This is a standard, blocking TCP Client, similar to the one included in ```ESP8266WiFi```

## Libraries and projects that use AsyncTCP
- [ESP Async Web Server](https://github.com/dvarrel/ESPAsyncWebSrv)
62 changes: 62 additions & 0 deletions ESPAsyncTCP/examples/ClientServer/Client/Client.ino
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#include <ESP8266WiFi.h>
#include <ESPAsyncTCP.h>

extern "C" {
#include <osapi.h>
#include <os_type.h>
}

#include "config.h"

static os_timer_t intervalTimer;

static void replyToServer(void* arg) {
AsyncClient* client = reinterpret_cast<AsyncClient*>(arg);

// send reply
if (client->space() > 32 && client->canSend()) {
char message[32];
sprintf(message, "this is from %s", WiFi.localIP().toString().c_str());
client->add(message, strlen(message));
client->send();
}
}

/* event callbacks */
static void handleData(void* arg, AsyncClient* client, void *data, size_t len) {
Serial.printf("\n data received from %s \n", client->remoteIP().toString().c_str());
Serial.write((uint8_t*)data, len);

os_timer_arm(&intervalTimer, 2000, true); // schedule for reply to server at next 2s
}

void onConnect(void* arg, AsyncClient* client) {
Serial.printf("\n client has been connected to %s on port %d \n", SERVER_HOST_NAME, TCP_PORT);
replyToServer(client);
}


void setup() {
Serial.begin(115200);
delay(20);

// connects to access point
WiFi.mode(WIFI_STA);
WiFi.begin(SSID, PASSWORD);
while (WiFi.status() != WL_CONNECTED) {
Serial.print('.');
delay(500);
}

AsyncClient* client = new AsyncClient;
client->onData(&handleData, client);
client->onConnect(&onConnect, client);
client->connect(SERVER_HOST_NAME, TCP_PORT);

os_timer_disarm(&intervalTimer);
os_timer_setfn(&intervalTimer, &replyToServer, client);
}

void loop() {

}
23 changes: 23 additions & 0 deletions ESPAsyncTCP/examples/ClientServer/Client/config.h
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#ifndef CONFIG_H
#define CONFIG_H

/*
* This example demonstrate how to use asynchronous client & server APIs
* in order to establish tcp socket connections in client server manner.
* server is running (on port 7050) on one ESP, acts as AP, and other clients running on
* remaining ESPs acts as STAs. after connection establishment between server and clients
* there is a simple message transfer in every 2s. clients connect to server via it's host name
* (in this case 'esp_server') with help of DNS service running on server side.
*
* Note: default MSS for ESPAsyncTCP is 536 byte and defualt ACK timeout is 5s.
*/

#define SSID "ESP-TEST"
#define PASSWORD "123456789"

#define SERVER_HOST_NAME "esp_server"

#define TCP_PORT 7050
#define DNS_PORT 53

#endif // CONFIG_H
73 changes: 73 additions & 0 deletions ESPAsyncTCP/examples/ClientServer/Server/Server.ino
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#include <ESP8266WiFi.h>
#include <ESPAsyncTCP.h>
#include <DNSServer.h>
#include <vector>

#include "config.h"

static DNSServer DNS;

static std::vector<AsyncClient*> clients; // a list to hold all clients

/* clients events */
static void handleError(void* arg, AsyncClient* client, int8_t error) {
Serial.printf("\n connection error %s from client %s \n", client->errorToString(error), client->remoteIP().toString().c_str());
}

static void handleData(void* arg, AsyncClient* client, void *data, size_t len) {
Serial.printf("\n data received from client %s \n", client->remoteIP().toString().c_str());
Serial.write((uint8_t*)data, len);

// reply to client
if (client->space() > 32 && client->canSend()) {
char reply[32];
sprintf(reply, "this is from %s", SERVER_HOST_NAME);
client->add(reply, strlen(reply));
client->send();
}
}

static void handleDisconnect(void* arg, AsyncClient* client) {
Serial.printf("\n client %s disconnected \n", client->remoteIP().toString().c_str());
}

static void handleTimeOut(void* arg, AsyncClient* client, uint32_t time) {
Serial.printf("\n client ACK timeout ip: %s \n", client->remoteIP().toString().c_str());
}


/* server events */
static void handleNewClient(void* arg, AsyncClient* client) {
Serial.printf("\n new client has been connected to server, ip: %s", client->remoteIP().toString().c_str());

// add to list
clients.push_back(client);

// register events
client->onData(&handleData, NULL);
client->onError(&handleError, NULL);
client->onDisconnect(&handleDisconnect, NULL);
client->onTimeout(&handleTimeOut, NULL);
}

void setup() {
Serial.begin(115200);
delay(20);

// create access point
while (!WiFi.softAP(SSID, PASSWORD, 6, false, 15)) {
delay(500);
}

// start dns server
if (!DNS.start(DNS_PORT, SERVER_HOST_NAME, WiFi.softAPIP()))
Serial.printf("\n failed to start dns service \n");

AsyncServer* server = new AsyncServer(TCP_PORT); // start listening on tcp port 7050
server->onClient(&handleNewClient, server);
server->begin();
}

void loop() {
DNS.processNextRequest();
}
23 changes: 23 additions & 0 deletions ESPAsyncTCP/examples/ClientServer/Server/config.h
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#ifndef CONFIG_H
#define CONFIG_H

/*
* This example demonstrate how to use asynchronous client & server APIs
* in order to establish tcp socket connections in client server manner.
* server is running (on port 7050) on one ESP, acts as AP, and other clients running on
* remaining ESPs acts as STAs. after connection establishment between server and clients
* there is a simple message transfer in every 2s. clients connect to server via it's host name
* (in this case 'esp_server') with help of DNS service running on server side.
*
* Note: default MSS for ESPAsyncTCP is 536 byte and defualt ACK timeout is 5s.
*/

#define SSID "ESP-TEST"
#define PASSWORD "123456789"

#define SERVER_HOST_NAME "esp_server"

#define TCP_PORT 7050
#define DNS_PORT 53

#endif // CONFIG_H
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