UPSTREAM PR #18610: ggml webgpu: initial flashattention implementation#821
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UPSTREAM PR #18610: ggml webgpu: initial flashattention implementation#821
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* Add inplace softmax * Move rms_norm to split row approach * Update debug for supports_op * clean up debug statements * neg f16xf32xip builds and runs, havent actually ran a model that uses neg kernel yet though * neg passes backend test * unary operators pass ggml tests * rms_norm double declaration bug atoned * abides by editor-config * removed vestigial files * fixed autoconfig * All operators (inlcluding xielu) working * removed unnecesarry checking if node->src[1] exists for unary operators * responded and dealt with PR comments * implemented REPL_Template support and removed bug in unary operators kernel * formatted embed wgsl and ggml-webgpu.cpp * Faster tensors (#8) Add fast matrix and matrix/vector multiplication. * Use map for shader replacements instead of pair of strings * Wasm (#9) * webgpu : fix build on emscripten * more debugging stuff * test-backend-ops: force single thread on wasm * fix single-thread case for init_tensor_uniform * use jspi * add pthread * test: remember to set n_thread for cpu backend * Add buffer label and enable dawn-specific toggles to turn off some checks * Intermediate state * Fast working f16/f32 vec4 * Working float fast mul mat * Clean up naming of mul_mat to match logical model, start work on q mul_mat * Setup for subgroup matrix mat mul * Basic working subgroup matrix * Working subgroup matrix tiling * Handle weirder sg matrix sizes (but still % sg matrix size) * Working start to gemv * working f16 accumulation with shared memory staging * Print out available subgroup matrix configurations * Vectorize dst stores for sg matrix shader * Gemv working scalar * Minor set_rows optimization (#4) * updated optimization, fixed errors * non vectorized version now dispatches one thread per element * Simplify * Change logic for set_rows pipelines --------- Co-authored-by: Neha Abbas <nehaabbas@macbookpro.lan> Co-authored-by: Neha Abbas <nehaabbas@ReeseLevines-MacBook-Pro.local> Co-authored-by: Reese Levine <reeselevine1@gmail.com> * Comment on dawn toggles * Working subgroup matrix code for (semi)generic sizes * Remove some comments * Cleanup code * Update dawn version and move to portable subgroup size * Try to fix new dawn release * Update subgroup size comment * Only check for subgroup matrix configs if they are supported * Add toggles for subgroup matrix/f16 support on nvidia+vulkan * Make row/col naming consistent * Refactor shared memory loading * Move sg matrix stores to correct file * Working q4_0 * Formatting * Work with emscripten builds * Fix test-backend-ops emscripten for f16/quantized types * Use emscripten memory64 to support get_memory * Add build flags and try ci --------- Co-authored-by: Xuan Son Nguyen <son@huggingface.co> * Remove extra whitespace * Move wasm single-thread logic out of test-backend-ops for cpu backend * Disable multiple threads for emscripten single-thread builds in ggml_graph_plan * Refactored pipelines and workgroup calculations (#10) * refactored pipelines * refactored workgroup calculation * removed commented out block of prior maps * Clean up ceiling division pattern --------- Co-authored-by: Neha Abbas <nehaabbas@eduroam-169-233-141-223.ucsc.edu> Co-authored-by: Reese Levine <reeselevine1@gmail.com> * Start work on flash attention * Shader structure set up (many bugs still) * debugging * Working first test * Working with head grouping, head sizes to 128, logit softcap, mask/sinks enabled, f32 * Generalize softmax to work with multiple subgroups, f16 accumulation, mask shared memory tiling * Start work on integrating pre-wgsl * Separate structs/initial shader compilation library into separate files * Work on compilation choices for flashattention * Work on subgroup matrix/tile size portability * subgroup size agnostic online softmax * Cleanups, quantization types * more cleanup * fix wasm build * Refactor flashattention to increase parallelism, use direct loads for KV in somce cases * Checkpoint * formatting
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Explore the complete analysis inside the Version Insights Perfect! I've generated the summary report for your project. Here's what the analysis shows: Key Findings:✅ No Significant Performance Impact Detected For the llama.cpp repository (Pull Request #821 by auroralabs-loci):
This indicates that the pull request is performance-neutral and safe to merge from a performance perspective. The changes appear to focus on functionality, bug fixes, or code quality improvements without affecting the performance characteristics of the codebase. The comparison was made between:
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Mirrored from ggml-org/llama.cpp#18610
This PR adds an initial version of FlashAttention2 in WebGPU. Along with the GPU code itself, this PR also adds a new preprocessor for WGSL shaders that should make it easier/less brittle to define new shaders going forwards. Details below:
Shader setup
pre_wgsl.hpp, and should continue to track any changes/features added to the main preprocessor repository.ggml-webgpu-shader-lib.hpp, which generates the shader using a combination of structural parameters, e.g., head sizes, and performance parameters, like KV tile sizes. My idea is to expand this library approach use more sophisticated strategies going forwards and move other shaders over to use the preprocessor. From a performance perspective, shaders compile pretty fast, are mostly fixed for a given model, and are cached, so JIT compilation, at least for FlashAttention, seems to be the right call in my opinion.ggml-webgpu.cppto handle the new FlashAttention code and JIT compilation.FlashAttention shader itself