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Previously the
transform
for the glTF nodes were ignored, which means meshes consisting of several nodes with different transforms would be all jumbled.Also, today I learned that Blender swizzles glTF files on load/save: https://github.com/KhronosGroup/glTF-Blender-Exporter/blob/master/docs/developer.md#implementation-details 😡🤬 . This led me on a long goose chase to try to figure out why all meshes were lying on their side.