Do I need to run the run ios.sh to get ios system libraries? #998
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Relatively new to this. I noticed that when I convert a video to gif in flutter (iOS) it takes long, I'm assuming it's not using hardware acceleration (VideoToolBox). I understand that it's not supported in the LTS version even though I'm using the main release. On the package page it shows the 8 different package variants with different respective libraries included (ios system libraries, android system libraries, etc), however I don't understand how to read the different native modules under it, Could someone explain? |
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Turns out I didn't add it to my podfile `target 'Runner' do pod 'ffmpeg-kit-ios-full-gpl', '~> 6.0' flutter_install_all_ios_pods File.dirname(File.realpath(FILE)) |
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Turns out I didn't add it to my podfile
`target 'Runner' do
use_frameworks!
use_modular_headers!
pod 'ffmpeg-kit-ios-full-gpl', '~> 6.0'
flutter_install_all_ios_pods File.dirname(File.realpath(FILE))
target 'RunnerTests' do
inherit! :search_paths
end
end`