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Merge pull request #48 from QuantumCoderQC/master
Fix and Update examples. Added documentation to some examples.
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The left arm is controlled by Inverse Kinematics with a finger following a ball movement. Use `W` `S` `A` and `D` keys to move the ball. | ||
The right arm is controlled by Forward Kinematics with a Haxe script. |
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{"name":"untitled","x":0,"y":0,"width":1280,"height":720,"theme":"Default Light","elements":[{"id":0,"type":0,"name":"Text","event":"","x":120,"y":140,"width":260,"height":48,"rotation":0,"text":"My Text","asset":"","progress_at":0,"progress_total":100,"strength":1,"alignment":0,"anchor":0,"parent":null,"children":[],"visible":true}],"assets":[]} |
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- Keyboard `C` NodeTreeA calls NodeTreeB, NodeTreeB sets current time to global object property | ||
- Keyboard `V` NodeTreeA prints value of global object property | ||
- Check console output | ||
- Check canvas overlay text |
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{"name":"untitled","x":0,"y":0,"width":1280,"height":720,"theme":"Default Light","elements":[{"id":2,"type":12,"name":"Filled_Rectangle","event":"","x":0,"y":0,"width":250,"height":50,"rotation":0,"text":"My Filled_Rectangle","asset":"","progress_at":0,"progress_total":100,"strength":1,"alignment":0,"anchor":0,"parent":null,"children":[],"visible":true,"color":null},{"id":1,"type":6,"name":"VGamepad","event":"","x":0,"y":0,"width":250,"height":50,"rotation":0,"text":"Virtual Gamepad","asset":"","progress_at":0,"progress_total":100,"strength":1,"alignment":0,"anchor":0,"parent":null,"children":[],"visible":true,"color_text":-6738141,"color":-3392436,"color_hover":-5726816}],"assets":[]} |
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Use keys `A` and `D` to rotate the cube | ||
The camera follows the cube smoothly with interpolation |
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