[Unity] Validate struct info in relax::Call constructor #16311
Merged
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All operations called by a
relax::Callnode must have aFuncStructInfo. Prior to this commit, an invalid struct info would be caught by theBlockBuilderduring normalization. This delay between the invalidrelax::Callbeing constructed and the invalidrelax::Callbeing detected makes debugging difficult. This commit adds an additional check during therelax::Callconstructor, to provide earlier error detection.