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[BUGFIX] fix shape ndim out-of-bound bug #14518

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Apr 24, 2019
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2 changes: 1 addition & 1 deletion src/c_api/c_api.cc
Original file line number Diff line number Diff line change
Expand Up @@ -791,7 +791,7 @@ int MXDataIterGetLabel(DataIterHandle handle, NDArrayHandle *out) {
// temp hack to make label 1D
// TODO(tianjun) make label 1D when label_width=0
mxnet::TShape shape = db.data[1].shape();
if (shape[1] == 1) {
if (shape.ndim() > 1 && shape[1] == 1) {
*pndarray = db.data[1].Reshape(mshadow::Shape1(shape[0]));
} else {
*pndarray = db.data[1];
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2 changes: 1 addition & 1 deletion src/operator/tensor/matrix_op-inl.h
Original file line number Diff line number Diff line change
Expand Up @@ -589,7 +589,7 @@ void SliceCsrImpl(const SliceParam &param, const OpContext& ctx,
mxnet::TShape begin(N), end(N);
for (uint32_t i = 0; i < N; ++i) {
int s = 0;
if (param.begin[i]) {
if (i < param.begin.ndim() && param.begin[i]) {
s = *param.begin[i];
if (s < 0) s += ishape[i];
}
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