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Support multi-threading for Custom Operator #14363
Support multi-threading for Custom Operator #14363
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Have you evaluated this when the custom op is part of a bigger graph and if there is any performance impact ? Since the CustomOperator is static its lifetime is till the end of the program and destructor of customoperator gets called at the end. This means there is one thread that is waiting on the condition variable while other 11 threads tryign to obtain the lock and in a blocked state. Since these are idle threads, I am not sure if the impact will be significant but good to verify. Will also help us come up with a good default for MXNET_CUSTOM_OP_NUM_THREADS
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Thank you!
Sorry that I do not have any server with multiple GPUs to evaluate a big graph.
In this PR, the number of threads will increase when threads are not enough, and the maximum number is MXNET_CUSTOM_OP_NUM_THREADS.
There are always threads which get the lock and execute the operator function, so I think the idle threads do not drop the performance.
I think the maximum MXNET_CUSTOM_OP_NUM_THREADS is the number of CPU cores.
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Yes it's fine during op execution but even after custom op execution there is one thread waiting on CV and other 11 trying to acquire lock.
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I see.
I ever thought that decrease the number of threads when threads are idle, however it is difficult to estimate the number.
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can you run the example/reinforcement-learning/dqn which includes a custom op on CPU to check for performance.
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It may be not available to check for performance on only CPU,since there Is only a computational stream usually. I will find a server with multiple GPUs and check on it.
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Yes this change is mainly for performance improvements on a GPU machine, but we should be careful not to impact cpu performance for inference. Otherwise we should keep the default small.
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Sorry that I met the problem when running the RL demo:
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I'm checking it. The problem may be related to
GPERFTOOLS
andJEMALLOC
. I close them and plan to rebuild MXNet.There was a problem hiding this comment.
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In my experiment, the performance does not drop in DQN example. The FPS keeps 1500 on my laptop with only CPU i7-7500U(2c4t).
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Nice ! Popping early will prevent the race condition.