Unreal Engine Plugin for syncing the active Play In Editor session with the other Level Editor Viewports.
Supported Unreal Versions: 5.3
Features:
- Simple Setup
- Actor tracking/following with orbit camera controls
- If the follow actor does not exist at level start up it will be automatically attached when it becomes available
- Per viewport setting toggle
Getting Started:
- Add the plugin to your project ([GameDirectory]/Plugins/) folder (either via cloning or from the releases tab)
- Open the editor.
- Enable the Plugin in the Plugins Menu
- That's it! (You can add additional level editor viewports to the drop down the usual way via Window->Viewports menu)
Configuration:
All settings can be configured via the viewport window drop down menu:
You can follow an actor via the menu above, right clicking on the actor itself (see gif below) or via the shortcut ALT + SHIFT + F)
Note:
Currently does not support persistent viewport settings.
Follow the issue here:
https://github.com/jackknobel/GameViewportSync/issues/1