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A navigation system for video games written in Rust.

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landmass

A Rust crate to provide a navigation system for video game characters to walk around levels.

What is a navigation system?

A navigation system is essentially the collection of tools needed for robust agent movement in video games. This generally involves 4 things:

  • Path finding (e.g. A-star)
  • Path simplification (e.g. SSFA)
  • Steering (e.g. boids)
  • Local collision avoidance

In addition, managing agents and the navigation meshes they walk on can be cumbersome, so a navigation system ideally will handle that for you.

Generally it is difficult to find a full, free system to handle all of these for you, and the goal is for landmass to work relatively easily with other languages so it can be used anywhere.

Crates

  • landmass: The core crate that other crates build off of.
  • bevy_landmass: A plugin for Bevy to provide a convenient API to landmass.

License

License under either of

at your option.

Contribution

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.

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A navigation system for video games written in Rust.

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