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The root of the problem is that map-placed tripmines are set to team
0
and the game forcesbeamteam
/spriteteam
to use a team color whenmp_teamplay
is set to1
. This PR fixes the incorrect tripmine sprite and beam color by creating a new beam and sprite.Fixes #25.
Before:
After:
Changes:
mp_teamplay
is set to1
classdef.inc
to follow naming conventions