-
Notifications
You must be signed in to change notification settings - Fork 13
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
The 'Xen' update (v1.0.2) - Removed compiled plugins, they will be included in releases - Maps from the 'Xen' chapter are now playable - Tons of map-based fixes - preventing path blocks, door stuck, closed portals or too small changelevel areas Plugin-based fixes - fixed clientside camera jerking when being near teleport entities (disable trigger prediction) - fixed npc_xenturret clientside effects - requires additional download - fixed npc_houndeye* crash - hooked into trigger_autosave so they don't get removed upon spawning - fixed env_zoom for multiplayer - fixed first person death camera not resetting client's view on remove, causing weird things to happen (especially on bm_c1a3c) - flashlight's enabled state is now based on mp_flashlight convar - fixed disabled features in edt being enabled - ammo canisters now pass as pickupable items New features - Added restart map vote - Added convar for optional reloading of votemap menu on mapchange - trigger_autosaves can be automatically imported as checkpoints, and checkpoints can now be activated by touching, as well as saving the position and angles when first touched if not manually specified in edt file Known issues - Crystal suit chargers (prop_hev_charger) don't yet work - Healing pools affect all players audiovisually - Beneathticles allow clientside player to fire all weapons under water
- Loading branch information
1 parent
9be5aab
commit 38f81f1
Showing
47 changed files
with
1,441 additions
and
309 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.