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…MW#564) * Clients: now featuring tooltips and some general cleanup * Clients: fade in tooltip over 0.25 seconds * Clients: reset slot and team when disconnecting * Clients: allow joining multiworld via link (TextClient only for now)
…emoved from the server in 0.2
…similar translate issues in copy-paste clipboard
Traps from all games now disguise themselves as OoT items Traps all display "[Player] is a FOOL!" when picked up
useful for the client and autotrackers to gather data easily
… context finally I can stop updating this every version
…i. (ArchipelagoMW#577) * WebHost: undo autoconnect link as not all browsers behave like Vivaldi. * Increase tooltip z-index Co-authored-by: Chris Wilson <[email protected]>
* Renamed some event items * Fatal logic bug: Door panels did not check their symbol items
) * [Docs] Further explained the mythical `InvalidPacket` * Fixed header category * Update docs/network protocol.md Co-authored-by: black-sliver <[email protected]> * Update docs/network protocol.md Co-authored-by: black-sliver <[email protected]> * Apply suggestions from code review Co-authored-by: Hussein Farran <[email protected]> Co-authored-by: black-sliver <[email protected]> Co-authored-by: Hussein Farran <[email protected]>
* Prevent Krematoa Crash, add crash robustness * Remove print statements * Don't remove ctx.rom if save file dies * Consolidate logic for readability
* Doc: move "Running from source" from wiki to docs/ * Doc: update links and reformat running from source * Doc: implement suggestions in "Running from source" thanks @alwaysintreble * Doc: update link to "Running from source" also link docs/ folder * Doc: Running from source: Apply suggestions from code review Co-authored-by: KonoTyran <[email protected]> Co-authored-by: KonoTyran <[email protected]>
* Add DKC3 to APDeltaPatch * Undo unintended commit * More undoing * Remove else clause
* - fixed basepatches application order breaking (at least) starting location
…ers (ArchipelagoMW#843) * have generation print plando settings as string instead of numbers * Change to __str__ * Make to_string not a class method * Suggested fix Co-authored-by: black-sliver <[email protected]> * Fix the fix * Better quotes Co-authored-by: black-sliver <[email protected]>
…lagoMW#847) * WebHost: Add links to "Setup Guides" in Supported Games page * Remove a hanging console.log() I left in
) * Add an optional path to factorio server-settings.json * factorio: changes * use forward slashs in host.yaml going forward. (works on all OSes.) * comment out the host.yaml server_settings option. * assume that server_settings is NOT provided and explicitly check for its existence in factorio_client.
Co-authored-by: Hussein Farran <[email protected]>
Co-authored-by: black-sliver <[email protected]> Co-authored-by: strotlog <[email protected]>
* Core: optimize away Item.world * Update test/general/TestFill.py * Test: undo unnecessary changes * lttp: remove two more Item.world writes Co-authored-by: black-sliver <[email protected]>
alwaysintreble
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Aug 21, 2022
This reverts commit 5d71e03.
alwaysintreble
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* OoT: ER improvements Include dungeon rewards in itempool to allow for ER improvement Better validate_world function by checking for multi-entrance incompatibility more efficiently Fix some generation failures by ensuring all entrances placed with logic Introduce bias to some interior entrance placement to improve generation rate * OoT: fix overworld ER spoiler information * OoT: rewrite dungeon item placement algorithm in particular, no longer assumes that exactly the number of vanilla keys is present, which lets it place more or fewer items. * OoT: auto-send more locations Now should autosend cows, DMT/DMC great fairies, medigoron, and bombchu salesman This should be every check autosending. these ones are super weird for some reason and didn't get fixed with the others * OoT: add items forced local by settings to AP's local_items * OoT: fast-fill shop junk items * OoT: ensure that Kokiri Shop is always reachable immediately in closed forest hence Deku Shield can be bought to leave the forest * OoT: randomize internal connect name Connect name is now a random 16-character string. This should prevent any issues with connecting to a room with the wrong ROM with probability almost 1. * OoT: introduce TrackRandomRange for trials hint and mq dungeon maps * OoT: enable proper itemlinking of songs and dungeon items, with restricted placements according to player settings * OoT: barren hint oversight fix * OoT: allow NL + ER to roll properly * OoT: 3.8 compatibility set and list builtins don't have proper typing support until 3.9, apparently * OoT: remove Gerudo Membership Card location from the pool if fortress open and card not randomized another long-standing bug squished * OoT: exclude locations in the itemlink song fill if they aren't also priority * OoT: prevent data bleed when client isn't closed between different game connections I don't understand why people keep doing this * OoT: linter appeasement it was a real error though * fixing merge conflicts is hard * oot merge update #2 * OoT: removed accidentally duplicated code
alwaysintreble
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Feb 4, 2024
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