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Issue templates #2

Merged
merged 605 commits into from
Aug 5, 2022
Merged

Issue templates #2

merged 605 commits into from
Aug 5, 2022

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alwaysintreble
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Please format your title with what portion of the project this pull request is
targeting and what it's changing.

ex. MyGame4: implement new game or Docs: add new guide for customizing MyGame3

The body should give a short description of what this change is doing and why.

jtoyoda and others added 30 commits May 21, 2022 20:52
…MW#564)

* Clients: now featuring tooltips and some general cleanup

* Clients: fade in tooltip over 0.25 seconds

* Clients: reset slot and team when disconnecting

* Clients: allow joining multiworld via link (TextClient only for now)
…similar translate issues in copy-paste clipboard
Traps from all games now disguise themselves as OoT items
Traps all display "[Player] is a FOOL!" when picked up
useful for the client and autotrackers to gather data easily
… context

finally I can stop updating this every version
…i. (ArchipelagoMW#577)

* WebHost: undo autoconnect link as not all browsers behave like Vivaldi.

* Increase tooltip z-index

Co-authored-by: Chris Wilson <[email protected]>
NewSoupVi and others added 26 commits July 28, 2022 23:43
* Renamed some event items

* Fatal logic bug: Door panels did not check their symbol items
)

* [Docs] Further explained the mythical `InvalidPacket`

* Fixed header category

* Update docs/network protocol.md

Co-authored-by: black-sliver <[email protected]>

* Update docs/network protocol.md

Co-authored-by: black-sliver <[email protected]>

* Apply suggestions from code review

Co-authored-by: Hussein Farran <[email protected]>

Co-authored-by: black-sliver <[email protected]>
Co-authored-by: Hussein Farran <[email protected]>
* Prevent Krematoa Crash, add crash robustness

* Remove print statements

* Don't remove ctx.rom if save file dies

* Consolidate logic for readability
* Doc: move "Running from source" from wiki to docs/

* Doc: update links and reformat running from source

* Doc: implement suggestions in "Running from source"

thanks @alwaysintreble

* Doc: update link to "Running from source"

also link docs/ folder

* Doc: Running from source: Apply suggestions from code review

Co-authored-by: KonoTyran <[email protected]>

Co-authored-by: KonoTyran <[email protected]>
* Add DKC3 to APDeltaPatch

* Undo unintended commit

* More undoing

* Remove else clause
* - fixed basepatches application order breaking (at least) starting location
…ers (ArchipelagoMW#843)

* have generation print plando settings as string instead of numbers

* Change to __str__

* Make to_string not a class method

* Suggested fix

Co-authored-by: black-sliver <[email protected]>

* Fix the fix

* Better quotes

Co-authored-by: black-sliver <[email protected]>
…lagoMW#847)

* WebHost: Add links to "Setup Guides" in Supported Games page

* Remove a hanging console.log() I left in
)

* Add an optional path to factorio server-settings.json

* factorio: changes

* use forward slashs in host.yaml going forward.  (works on all OSes.)
* comment out the host.yaml server_settings option.
* assume that server_settings is NOT provided and explicitly check for its existence in factorio_client.
* Core: optimize away Item.world

* Update test/general/TestFill.py

* Test: undo unnecessary changes

* lttp: remove two more Item.world writes

Co-authored-by: black-sliver <[email protected]>
@alwaysintreble alwaysintreble merged commit 5d71e03 into main Aug 5, 2022
alwaysintreble added a commit that referenced this pull request Aug 21, 2022
alwaysintreble pushed a commit that referenced this pull request Nov 2, 2022
* OoT: ER improvements
Include dungeon rewards in itempool to allow for ER improvement
Better validate_world function by checking for multi-entrance incompatibility more efficiently
Fix some generation failures by ensuring all entrances placed with logic
Introduce bias to some interior entrance placement to improve generation rate

* OoT: fix overworld ER spoiler information

* OoT: rewrite dungeon item placement algorithm
in particular, no longer assumes that exactly the number of vanilla keys is present, which lets it place more or fewer items.

* OoT: auto-send more locations
Now should autosend cows, DMT/DMC great fairies, medigoron, and bombchu salesman
This should be every check autosending. these ones are super weird for some reason and didn't get fixed with the others

* OoT: add items forced local by settings to AP's local_items

* OoT: fast-fill shop junk items

* OoT: ensure that Kokiri Shop is always reachable immediately in closed forest
hence Deku Shield can be bought to leave the forest

* OoT: randomize internal connect name
Connect name is now a random 16-character string.
This should prevent any issues with connecting to a room with the wrong ROM with probability almost 1.

* OoT: introduce TrackRandomRange for trials hint and mq dungeon maps

* OoT: enable proper itemlinking of songs and dungeon items, with restricted placements according to player settings

* OoT: barren hint oversight fix

* OoT: allow NL + ER to roll properly

* OoT: 3.8 compatibility
set and list builtins don't have proper typing support until 3.9, apparently

* OoT: remove Gerudo Membership Card location from the pool if fortress open and card not randomized
another long-standing bug squished

* OoT: exclude locations in the itemlink song fill if they aren't also priority

* OoT: prevent data bleed when client isn't closed between different game connections
I don't understand why people keep doing this

* OoT: linter appeasement
it was a real error though

* fixing merge conflicts is hard

* oot merge update #2

* OoT: removed accidentally duplicated code
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