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Basic tooling to use Aseprite animations with Bevy.

Example

cargo run --example simple

TODOs

  • Improve error handling.

  • Atlas creation fails if there are too many / too big sprites.

  • Way to designate sprites as tiles. Right now, you sometimes get small lines between tiles due to rounding errors (mainly when resizing window). This can be prevented by adding a 1px edge around each tile. But we only want to do this for specific tiles.

  • Hot reloading. This requires dynamic atlas reconstruction.

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Basic tooling to use Aseprite animations with Bevy

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